HomeGamesUpdatesPricingMethodology
Steam News20 January 20265mo ago

Devlog #2: A quick update about the Froggy Hates Snow demo

Hey everyone, I want to share a quick update on the Froggy Hates Snow demo and what’s coming next. Over the past few weeks, I’ve been going through your feedback.

In this update1

Full notes

Full FROGGY HATES SNOW update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

0 fixes5 additions2 changes0 removals
  • Gameplay
  • Balance
  • Store
  • UI and audio
  • Events
addedI’ve decided to temporarily remove the old demo from Steam while I finish up a new one. This demo is coming in the next few weeks, and I want that to be the version players experience going forward.
changedThe goal for the next public demo is to make it a much stronger first impression, with clearer systems, better balance, and fewer rough edges (and yes — fewer bugs too, thanks to everyone who pointed those out).
addedWhat’s happeningI’m actively working on a new demo, designed to better represent Froggy Hates Snow and how it is evolving.
addedWhat’s happeningThis will include your first look at a new quest-based meta-progression system, plus a glimpse at the ten playable characters planned for the full game. Each frog will have a unique skin, skills, and main attack, so there'll be something to suit every playstyle.
addedWhat’s happeningI'm also working hard on the audio side of things, adding in atmospheric music as well as significantly improved sound effects
addedWhat’s happeningI’ll be sharing more about the new demo soon, but the plan is to have it go live during the upcoming Indie Fan Fest event, which will take place during the middle of February - I’ll share more info on that as I get it.

FROGGY HATES SNOW changes

addedI’ve decided to temporarily remove the old demo from Steam while I finish up a new one. This demo is coming in the next few weeks, and I want that to be the version players experience going forward.
changedThe goal for the next public demo is to make it a much stronger first impression, with clearer systems, better balance, and fewer rough edges (and yes — fewer bugs too, thanks to everyone who pointed those out).
addedI’m actively working on a new demo, designed to better represent Froggy Hates Snow and how it is evolving.
addedThis will include your first look at a new quest-based meta-progression system, plus a glimpse at the ten playable characters planned for the full game. Each frog will have a unique skin, skills, and main attack, so there'll be something to suit every playstyle.
addedI'm also working hard on the audio side of things, adding in atmospheric music as well as significantly improved sound effects

I want to share a quick update on the Froggy Hates Snow demo and what’s coming next.

Over the past few weeks, I’ve been going through your feedback. Huge thanks to everyone who played it and shared thoughts — it’s been really helpful.

I’ve decided to temporarily remove the old demo from Steam while I finish up a new one. This demo is coming in the next few weeks, and I want that to be the version players experience going forward.

The goal for the next public demo is to make it a much stronger first impression, with clearer systems, better balance, and fewer rough edges (and yes — fewer bugs too, thanks to everyone who pointed those out).

What’s happening

  • I’m actively working on a new demo, designed to better represent Froggy Hates Snow and how it is evolving.

  • This will include your first look at a new quest-based meta-progression system, plus a glimpse at the ten playable characters planned for the full game. Each frog will have a unique skin, skills, and main attack, so there'll be something to suit every playstyle.

  • I'm also working hard on the audio side of things, adding in atmospheric music as well as significantly improved sound effects

  • A number of creators will soon be playing an early creator preview build, helping me gather feedback and shape the experience ahead of launch. You’ll see their play sessions go live on or shortly after Feb 9th.

  • I’ll be sharing more about the new demo soon, but the plan is to have it go live during the upcoming Indie Fan Fest event, which will take place during the middle of February - I’ll share more info on that as I get it.

I really appreciate your patience while I make these improvements. My goal is simple: when the next demo lands, I want it to feel like a game you can genuinely dig into and be excited about — not a work-in-progress snapshot.

Thanks for sticking with me, and I’ll have more to share very soon.

– Serge

Source

Steam News / 20 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.