HomeGamesUpdatesPricingMethodology
Steam News13 June 202615d ago

DEMO Patch Notes v0.1.9 [CONTROLLER SUPPORT ADDED!]

Hello! As Next Fest June approaches on the 15th, I'll be pushing out one final update for the demo for now!

Full notes

Full Frog Island update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! As Next Fest June approaches on the 15th, I'll be pushing out one final update for the demo for now! More hotfixes and patches will come soon over the course of Next Fest, but this one will most likely be the largest because....

What changed

4 fixes3 additions4 changes1 removal
  • Gameplay
  • Compatibility
  • UI and audio
  • Performance
  • Fixes
  • Store
addedController + Steamdeck Support has been added!!You should now be able to plug in any sort of controller and play the demo seamlessly! I've also added controller and keyboard/mouse input info to settings, so if you ever have any trouble navigating the game, please check those out in game!
changedController + Steamdeck Support has been added!!I've tried to make the controller experience as seamless as possible, but some things may be a little finicky, as the game does primarily rely on a "mouse" cursor to explore the world, but I think what I've setup in controller feels pretty good! If you have any suggestions or feedback on how to improve controller support, please let me know in the Bug Report Form here!
changedNew Features:Frog Happiness/Friendship Exp has been reworked! The progress bar on the right in the frog menu now shows exp needed for the next level, instead of happiness.
addedNew Features:It is now much easier to level up frogs, and more visual feedback has been added
addedNew Features:Can now use WASD in Camera to move around, instead of only being limited to mouse pan
changedQoL Improvements:All areas object counts have been slightly optimized to improve game performance

Controller + Steamdeck Support has been added!!

You should now be able to plug in any sort of controller and play the demo seamlessly! I've also added controller and keyboard/mouse input info to settings, so if you ever have any trouble navigating the game, please check those out in game!

I've tried to make the controller experience as seamless as possible, but some things may be a little finicky, as the game does primarily rely on a "mouse" cursor to explore the world, but I think what I've setup in controller feels pretty good! If you have any suggestions or feedback on how to improve controller support, please let me know in the Bug Report Form here!

As for Steam Deck support, please make sure to use the Gamepad with Mouse Trackpad controller template in controller settings for the intended controller experience!

New Features:

  • Frog Happiness/Friendship Exp has been reworked! The progress bar on the right in the frog menu now shows exp needed for the next level, instead of happiness.

  • It is now much easier to level up frogs, and more visual feedback has been added

  • Can now use WASD in Camera to move around, instead of only being limited to mouse pan

QoL Improvements:

  • When opening camera in area that isn't the forest clearing, camera mode now defaults to Landscape

  • All areas object counts have been slightly optimized to improve game performance

  • Updated clarity of some tutorials

  • Can no longer interact with farm tiles in camera mode

Bug Fixes:

  • Fixed bug where frog menu would pop up twice after doing the hydrate interaction at lower fps

  • Fixed bug where reloading into a save would continuously add more and more mail to the mailbox

  • Many more bug fixes

If you've been enjoying the demo so far, please consider leaving a review on the demo store page! It really really helps improve visibility in Steam's algorithm and lets them know if people love/hate the game :p A moment of your time would go a long way!

Thanks again, and continue having fun with the demo!!

-frog <3

Source

Steam News / 13 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.