Full notes
Full Frog Hop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Balance
- UI and audio
Frog Hop changes
We're keeping the ball rolling with some more fixes and tweaks in 2.4.2!
Fixed a crash when collecting an extra life on the same frame as it spawns in custom levels.
Fixed issue with trigger zones activating random target zones.
Fixed boosters and checkpoints not fully despawning when min/max difficulty set.
Fixed a bug where the player could take damage or die while moving through a door.
Fixed moving spikes not dealing damage when they should.
Fixed treadmills animating while game is paused.
Improved push block physics so they can now be carried by mechanical blocks and platforms in custom levels. (A new property "ignore_mechanical_blocks" added to use old behavior. This is useful if you have a push block that activates a button, then mechanical blocks cover it up.)
Source
Changelog.gg summarizes and formats this update. How we read updates.
