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Steam News10 September 20259mo ago

2.5.4 - Steam Deck, custom sprites, and more

This patch includes a number of feature enhancements for custom levels. Additionally, Frog Hop is now Steam Deck verified! Here are some of the changes in 2.5.4. Yes, we skipped some version numbers.

In this update6

Full notes

Full Frog Hop update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes11 additions2 changes4 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Performance
  • Server
fixedYes, we skipped some version numbers. There were some test builds in between this release and the last release, but they had significant bugs which needed to be resolved before release.
addedMajor FeaturesVarious objects now support adding custom sprites! For objects that are animated or support more than one state, a sprite strip is included in the LevelEditor folder which you can use as a template.
addedMajor FeaturesEnemy objects can now be designated as "spawners". Hook these up to switches and zones in order to spawn in enemies dynamically. (Supports both single-use and repeated spawning.)
addedMajor FeaturesTrigger zones can now be activated by objects other than the player entering the zone. (I.E. Push blocks). This enhances the possibilities for automation.
addedMinor FeaturesAdded a new Special Block called Toggle Blocks. These behave similarly to the colored blocks, but do not depend on whether you have a certain buddy or not. Instead, they can be toggled on/off by activating them with a switch or zone.
addedMinor FeaturesAdded a new Special Block for decor. This object is specifically designed to be used with custom sprites, and does not have any in-game function; it is just for aesthetics. For static sprites, it is recommended to use a custom tileset instead, but if you want animations this can be used since custom sprites on objects support multiple frames.

Frog Hop changes

fixedYes, we skipped some version numbers. There were some test builds in between this release and the last release, but they had significant bugs which needed to be resolved before release.
addedVarious objects now support adding custom sprites! For objects that are animated or support more than one state, a sprite strip is included in the LevelEditor folder which you can use as a template.
addedEnemy objects can now be designated as "spawners". Hook these up to switches and zones in order to spawn in enemies dynamically. (Supports both single-use and repeated spawning.)
addedTrigger zones can now be activated by objects other than the player entering the zone. (I.E. Push blocks). This enhances the possibilities for automation.
addedAdded a new Special Block called Toggle Blocks. These behave similarly to the colored blocks, but do not depend on whether you have a certain buddy or not. Instead, they can be toggled on/off by activating them with a switch or zone.

This patch includes a number of feature enhancements for custom levels. Additionally, Frog Hop is now Steam Deck verified! Here are some of the changes in 2.5.4.

Yes, we skipped some version numbers. There were some test builds in between this release and the last release, but they had significant bugs which needed to be resolved before release.

Custom Levels

Major Features

  • Various objects now support adding custom sprites! For objects that are animated or support more than one state, a sprite strip is included in the LevelEditor folder which you can use as a template.

  • Enemy objects can now be designated as "spawners". Hook these up to switches and zones in order to spawn in enemies dynamically. (Supports both single-use and repeated spawning.)

  • Trigger zones can now be activated by objects other than the player entering the zone. (I.E. Push blocks). This enhances the possibilities for automation.

Minor Features

  • Added a new Special Block called Toggle Blocks. These behave similarly to the colored blocks, but do not depend on whether you have a certain buddy or not. Instead, they can be toggled on/off by activating them with a switch or zone.

  • Added a new Special Block for decor. This object is specifically designed to be used with custom sprites, and does not have any in-game function; it is just for aesthetics. For static sprites, it is recommended to use a custom tileset instead, but if you want animations this can be used since custom sprites on objects support multiple frames.

  • Switches can now be marked "silent" to prevent sound effects from playing when triggered. This is mainly meant for reducing noise when switches are triggered continuously or in an automated fashion.

  • Timer switches can now target other switches, as well as activate a different target when the timer expires.

  • Mechanical blocks can now "warp" when activated to instantly appear at their destination. This prevents avoids buggy behavior from setting the speed extremely high as it moved through objects.

  • Push blocks are no longer destroyed when leaving the room. This allows for improved off-screen automation.

  • Enemy projectiles no longer despawn when outside the player's view in custom levels. This improves the options for designing sections where players must keep up with a projectile and jump off it.

  • You can now flip/rotate tiles from custom tilesets and they will display the same in game as they do in the Tiled editor.

  • Springs can now be stretched beyond their default size.

  • Boost rings now have a configurable speed boost value.

Bug Fixes

  • Moving ice blocks are far less deadly than they were before. ːHoppyHappyː

  • Fixed a crash when loading into a large map with light switches.

  • Fixed an issue when attaching to multiple nodes with a single tongue action.

Other

  • You can no longer change the resolution setting when in Fullscreen, as the resolution setting is ignored in this case anyway. Instead, the current fullscreen resolution will be displayed as grayed out text.

  • Audio, video, and control binding settings are no longer synced through Steam Cloud. These settings are usually device-specific. Syncing them could be annoying to users as they have to change settings every time they switch to between devices where they have different preferences.

  • The title screen and menu completion now checks the Steam cloud saves in addition to local saves. This means if you beat the game on one device, then play on a different device with Steam Cloud enabled, it will display the game complete menu correctly.

  • Steam Deck now consistently uses controller icons.

Final Notes

Quick reminder that the Level Editor DLC is completely free. If you want to try your hand at playing or creating custom levels, there is a whole toolbox of possibilities out there!

[dynamiclink href="https://store.steampowered.com/app/1437960/Frog_Hop__Level_Editor/"]There is also a video tutorial playlist to help you get started making your own levels. Our Discord server is always a great place if you need extra help or want to share your creations.

Source

Steam News / 10 September 2025

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