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Steam News30 July 202626d ago

Patch Notes [BU38/0.6.8]

Hey Players! Minor update coming your way to fix a few bugs and two new additions. Sawhorses / Vertical Chopper - Visual Update This patch opens up for a new visual guide that I'd like to start testing.

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Hey Players!

What changed

1 fix6 additions3 changes1 removal
  • Gameplay
  • Maps
  • Fixes
addedMinor update coming your way to fix a few bugs and two new additions.
addedSawhorses / Vertical Chopper - Visual Update This patch opens up for a new visual guide that I'd like to start testing. If you would like it to be toggleable or have any feedback, don't hesitate to reach out! ːsteamhappyː
changedBuilding - Refund System There is also a new refund system for building. Previously, while constructing buildings, one would press "X" and the building disappears without any refunding (we can ignore the minor broken refunding system I tested out).
removedNow it works the same as building structures, but reversed. Press X on a building and the last resource you built with is refunded. Keep pressing X until the building disappears to refund what is refundable and to remove the building when it is at its first building stage.
changedImportant notice - Rebinding Input I'm pushing out this update a little earlier than planned due to a fix I need to make in regards to the rebinding system. I implemented Unreal Engine's Enhanced System a few months back, but past this patch I see I'll have to upgrade to a newer version (moving from 5.1.1 to 5.3) to properly take advantage of it.
addedTherefore rebinding with this patch might not work as intended: you can still rebind, but it will not save on restart. I hope to have this bugfix out asap once I make sure the new UE version has not messed up anything.
Changes Increased shadow exposure1515.5Changes Increased shadow exposure increased, buff

Friend or Foe changes

addedMinor update coming your way to fix a few bugs and two new additions.
addedSawhorses / Vertical Chopper - Visual Update This patch opens up for a new visual guide that I'd like to start testing. If you would like it to be toggleable or have any feedback, don't hesitate to reach out! ːsteamhappyː
changedBuilding - Refund System There is also a new refund system for building. Previously, while constructing buildings, one would press "X" and the building disappears without any refunding (we can ignore the minor broken refunding system I tested out).
removedNow it works the same as building structures, but reversed. Press X on a building and the last resource you built with is refunded. Keep pressing X until the building disappears to refund what is refundable and to remove the building when it is at its first building stage.
changedImportant notice - Rebinding Input I'm pushing out this update a little earlier than planned due to a fix I need to make in regards to the rebinding system. I implemented Unreal Engine's Enhanced System a few months back, but past this patch I see I'll have to upgrade to a newer version (moving from 5.1.1 to 5.3) to properly take advantage of it.

Minor update coming your way to fix a few bugs and two new additions.

Sawhorses / Vertical Chopper - Visual Update This patch opens up for a new visual guide that I'd like to start testing. If you would like it to be toggleable or have any feedback, don't hesitate to reach out! ːsteamhappyː

If the visual update works well I'll perhaps implement it on other breakable objects too (like trees and cages).

Building - Refund System There is also a new refund system for building. Previously, while constructing buildings, one would press "X" and the building disappears without any refunding (we can ignore the minor broken refunding system I tested out).

Now it works the same as building structures, but reversed. Press X on a building and the last resource you built with is refunded. Keep pressing X until the building disappears to refund what is refundable and to remove the building when it is at its first building stage.

Important notice - Rebinding Input I'm pushing out this update a little earlier than planned due to a fix I need to make in regards to the rebinding system. I implemented Unreal Engine's Enhanced System a few months back, but past this patch I see I'll have to upgrade to a newer version (moving from 5.1.1 to 5.3) to properly take advantage of it.

Therefore rebinding with this patch might not work as intended: you can still rebind, but it will not save on restart. I hope to have this bugfix out asap once I make sure the new UE version has not messed up anything.

I have also tested around with disabling eye adaptation (light exposure) and switched it from automatic to manual to prepare for a new setting where players can brighten and darken them as they please.

Future Updates

Along with the usual bug patch fixes, I'm still working on a new character development as mentioned in the previous patch, but I hope to have more to share with you soon. Because it plays a big role in the story, it's taking a little longer to get it set up, but I'm sure it's going to be worth the wait! Until then, a few new explorable sites will be gradually released.

Full overview:

New Deconstructing buildings (new refund system). New cutting visuals on sawhorses.

Changes Increased shadow exposure from 15 to 15.5.

Bugfixes Fixed a bug where all items could build structures no matter what the cost said. Fixed a bug where pillars were not building properly. Fixed a bug where pillars did not display proper visual building costs. Fixed a bug where triangle walls did not build properly Fixed a bug where the stairs had improper collisions. Fixed a bug where player would build with one resource and it would remove the wrong item from the inventory. Fixed a bug where harvesting from animals gave wrong items. Fixed a bug where thumbnails would show black images. Fixed a bug where settings wouldn’t properly save. Fixed a bug where players could not collect resources from the vertical chopper.

Until next time! - Skylene

Source

Steam News / 30 July 2026

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