Full notes
Full Fraymakers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
- Maps
Fraymakers changes
Highlights
New Match Option: Stamina · Stamina mode turns your damage percent into a health pool, allowing you to KO foes on the spot when their HP hits zero!
Gameplay
· Bug Fixes - Fixed occasional double hitting bug caused by Attack IDs being erroneously refreshed at the start of some animations.
Menus
· In Game HUD - Character Portraits - Sad expression is now held when a player is out of stocks in a free for all.
Match Options · Stamina, Show Stamina and Starting Stamina - Added to the menu. · Incrementation Speed Improvement - Holding down a direction while toggling an option will now have a third speed that kicks in after holding the button for a few moments.
Playable Characters
Hat Kid · Side Special - Fixed a bug that allowed you to use side special in the air after using the grounded one. · Kickstarter Backer Exclusive Gold Costume - Removed from Kickstarter Backer tiers below Angel that are only supposed to have access to one pre-selected gold costume (apologies for the mixup!)
Ultra Fishbunjin 3000 · Kickstarter Backer Exclusive Gold Costume - The dumbbell projectile now correctly recolors to gold when thrown.
The Watcher · Kickstarter Backer Exclusive Gold Costume - Updated staff colors to a brighter gold.
Welltaro · General - Hurtboxes tightened on a few animations.
Stages
Bug Fixes · Ledges - Fixed corrupt ledge hit detection validation that could occur after a structure is destroyed.
Custom Content
New VFX · Stamina KO Explosion - New VFX titled `vfx_stamina_explode` added to the global vfx file.
Fraymakers Api Types Plugin v0.7.0 · https://github.com/Fraymakers/api-types-plugin/releases/tag/0.7.0
Note: Changes with a 📢 in front resulted from suggestions by our community!
Source
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