What changed
3 fixes2 additions3 changes2 removals
- Fixes
- Gameplay
- Maps
- Performance
changedMenu Input Decoupling · Menu inputs can now be assigned to inputs separately. Previously, menu controls were forced to be reassigned in conjunction with specific inputs like attack and special. - (v0.8.2a) Fixed doubling up of menu inputs on analog sticks
fixedGameplay · Bug Fixes - 📢Improved protections against characters grabbing through structures. - 📢Fixed a bug that prevented projectiles from being reflectable more than twice.
changedEnemy CPU Improvements · Recovery Pathing - Improved general character recovery pathing logic, resulting in characters more reliably getting back to the stage. - Structures with the disabled stat set to true will now be ignored (such as destroyed backyard fences), preventing incorrect jump loops there. - CPUs will get caught in a repeating jump loop on offstage platforms less often.
fixedMac · Hidden Files - Fixed issue with dot underscore fra files being loaded as if they were real content files.
fixedBug Fixes · Input Delay - Fixed issue with effective input delay always behaving as if it was 1 less than what it was configured to. This also addresses an issue with input delay 0 causing visual bugs due to empty inputs constantly being used for the currently active frame. · Match Start Doors - Fixed a visual quirk caused by the match ending prior to the match start doors opening.
addedControls · Advanced Controls - 📢Included a new option that allows you to choose whether buffering up + A out of jump squat results in an up strong or an aerial. - Moved "Extra Movement" and "Extra Attack" control mapping options to this category from the main page.
Fraymakers changes
changedMenu Input Decoupling · Menu inputs can now be assigned to inputs separately. Previously, menu controls were forced to be reassigned in conjunction with specific inputs like attack and special. - (v0.8.2a) Fixed doubling up of menu inputs on analog sticks
fixedGameplay · Bug Fixes - 📢Improved protections against characters grabbing through structures. - 📢Fixed a bug that prevented projectiles from being reflectable more than twice.
changedEnemy CPU Improvements · Recovery Pathing - Improved general character recovery pathing logic, resulting in characters more reliably getting back to the stage. - Structures with the disabled stat set to true will now be ignored (such as destroyed backyard fences), preventing incorrect jump loops there. - CPUs will get caught in a repeating jump loop on offstage platforms less often.
fixedMac · Hidden Files - Fixed issue with dot underscore fra files being loaded as if they were real content files.
fixedBug Fixes · Input Delay - Fixed issue with effective input delay always behaving as if it was 1 less than what it was configured to. This also addresses an issue with input delay 0 causing visual bugs due to empty inputs constantly being used for the currently active frame. · Match Start Doors - Fixed a visual quirk caused by the match ending prior to the match start doors opening.
Highlights
Menu Input Decoupling · Menu inputs can now be assigned to inputs separately. Previously, menu controls were forced to be reassigned in conjunction with specific inputs like attack and special. - (v0.8.2a) Fixed doubling up of menu inputs on analog sticks
General
Gameplay · Bug Fixes - 📢Improved protections against characters grabbing through structures. - 📢Fixed a bug that prevented projectiles from being reflectable more than twice.
Enemy CPU Improvements · Recovery Pathing - Improved general character recovery pathing logic, resulting in characters more reliably getting back to the stage. - Structures with the disabled stat set to true will now be ignored (such as destroyed backyard fences), preventing incorrect jump loops there. - CPUs will get caught in a repeating jump loop on offstage platforms less often.
Mac · Hidden Files - Fixed issue with dot underscore fra files being loaded as if they were real content files.
Online
Bug Fixes · Input Delay - Fixed issue with effective input delay always behaving as if it was 1 less than what it was configured to. This also addresses an issue with input delay 0 causing visual bugs due to empty inputs constantly being used for the currently active frame. · Match Start Doors - Fixed a visual quirk caused by the match ending prior to the match start doors opening.
Menus
Controls · Advanced Controls - 📢Included a new option that allows you to choose whether buffering up + A out of jump squat results in an up strong or an aerial. - Moved "Extra Movement" and "Extra Attack" control mapping options to this category from the main page.
Playable Characters
General · Hurtboxes - Most hurtboxes that used one box to cover the entire animation now use multiple for CommanderVideo, Orcane, Octodad, and Ultra Fishbunjin 3000.
CommanderVideo · Down Throw - 📢Extended hitbox’s vertical range.
The Watcher · Down Throw - 📢Added a second hitbox with extended vertical range.
Welltaro · Down Throw - 📢Extended hitbox’s vertical range.
Assists
Mustache Girl · Time Stop Zone - No longer travels with moving platforms.
Custom Content
Quality of Life Improvements · Manifest Loading - 📢It is no longer necessary for a fra file's resourceId from its manifest to match its output file name in order to be read by the game.
Note: Changes with a 📢 in front resulted from suggestions by our community!