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Steam News9 October 20258mo ago

Mappable Menu Controls, CPU Recovery Improvements, Input Delay and Bug Fixes!

Highlights Menu Input Decoupling · Menu inputs can now be assigned to inputs separately. Previously, menu controls were forced to be reassigned in conjunction with specific inputs like attack and special. - (v0.8.

Full notes

Full Fraymakers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions3 changes2 removals
  • Fixes
  • Gameplay
  • Maps
  • Performance
changedMenu Input Decoupling · Menu inputs can now be assigned to inputs separately. Previously, menu controls were forced to be reassigned in conjunction with specific inputs like attack and special. - (v0.8.2a) Fixed doubling up of menu inputs on analog sticks
fixedGameplay · Bug Fixes - 📢Improved protections against characters grabbing through structures. - 📢Fixed a bug that prevented projectiles from being reflectable more than twice.
changedEnemy CPU Improvements · Recovery Pathing - Improved general character recovery pathing logic, resulting in characters more reliably getting back to the stage. - Structures with the disabled stat set to true will now be ignored (such as destroyed backyard fences), preventing incorrect jump loops there. - CPUs will get caught in a repeating jump loop on offstage platforms less often.
fixedMac · Hidden Files - Fixed issue with dot underscore fra files being loaded as if they were real content files.
fixedBug Fixes · Input Delay - Fixed issue with effective input delay always behaving as if it was 1 less than what it was configured to. This also addresses an issue with input delay 0 causing visual bugs due to empty inputs constantly being used for the currently active frame. · Match Start Doors - Fixed a visual quirk caused by the match ending prior to the match start doors opening.
addedControls · Advanced Controls - 📢Included a new option that allows you to choose whether buffering up + A out of jump squat results in an up strong or an aerial. - Moved "Extra Movement" and "Extra Attack" control mapping options to this category from the main page.

Fraymakers changes

changedMenu Input Decoupling · Menu inputs can now be assigned to inputs separately. Previously, menu controls were forced to be reassigned in conjunction with specific inputs like attack and special. - (v0.8.2a) Fixed doubling up of menu inputs on analog sticks
fixedGameplay · Bug Fixes - 📢Improved protections against characters grabbing through structures. - 📢Fixed a bug that prevented projectiles from being reflectable more than twice.
changedEnemy CPU Improvements · Recovery Pathing - Improved general character recovery pathing logic, resulting in characters more reliably getting back to the stage. - Structures with the disabled stat set to true will now be ignored (such as destroyed backyard fences), preventing incorrect jump loops there. - CPUs will get caught in a repeating jump loop on offstage platforms less often.
fixedMac · Hidden Files - Fixed issue with dot underscore fra files being loaded as if they were real content files.
fixedBug Fixes · Input Delay - Fixed issue with effective input delay always behaving as if it was 1 less than what it was configured to. This also addresses an issue with input delay 0 causing visual bugs due to empty inputs constantly being used for the currently active frame. · Match Start Doors - Fixed a visual quirk caused by the match ending prior to the match start doors opening.

Highlights

Menu Input Decoupling · Menu inputs can now be assigned to inputs separately. Previously, menu controls were forced to be reassigned in conjunction with specific inputs like attack and special. - (v0.8.2a) Fixed doubling up of menu inputs on analog sticks

General

Gameplay · Bug Fixes - 📢Improved protections against characters grabbing through structures. - 📢Fixed a bug that prevented projectiles from being reflectable more than twice.

Enemy CPU Improvements · Recovery Pathing - Improved general character recovery pathing logic, resulting in characters more reliably getting back to the stage. - Structures with the disabled stat set to true will now be ignored (such as destroyed backyard fences), preventing incorrect jump loops there. - CPUs will get caught in a repeating jump loop on offstage platforms less often.

Mac · Hidden Files - Fixed issue with dot underscore fra files being loaded as if they were real content files.

Online

Bug Fixes · Input Delay - Fixed issue with effective input delay always behaving as if it was 1 less than what it was configured to. This also addresses an issue with input delay 0 causing visual bugs due to empty inputs constantly being used for the currently active frame. · Match Start Doors - Fixed a visual quirk caused by the match ending prior to the match start doors opening.

Menus

Controls · Advanced Controls - 📢Included a new option that allows you to choose whether buffering up + A out of jump squat results in an up strong or an aerial. - Moved "Extra Movement" and "Extra Attack" control mapping options to this category from the main page.

Playable Characters

General · Hurtboxes - Most hurtboxes that used one box to cover the entire animation now use multiple for CommanderVideo, Orcane, Octodad, and Ultra Fishbunjin 3000.

CommanderVideo · Down Throw - 📢Extended hitbox’s vertical range.

The Watcher · Down Throw - 📢Added a second hitbox with extended vertical range.

Welltaro · Down Throw - 📢Extended hitbox’s vertical range.

Assists

Mustache Girl · Time Stop Zone - No longer travels with moving platforms.

Custom Content

Quality of Life Improvements · Manifest Loading - 📢It is no longer necessary for a fra file's resourceId from its manifest to match its output file name in order to be read by the game.

Note: Changes with a 📢 in front resulted from suggestions by our community!

Source

Steam News / 9 October 2025

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