I am starting this Road to Launch mini-devlog series to showcase what lies beyond the FragMiner demo.
Full notes
Full FragMiner update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions3 changes0 removals
Balance
Events
Gameplay
Maps
changedAfter the first prestige level, the Sulphuric Mines, players have the option to dig deeper into Prestige 2: the Crystal Depths . This layer features a distinct blue aesthetic and provides several starting bonuses. Players begin with higher bomb damage and increased gold value. These mines also contain advanced materials like Shrapnel Ore right from the start.
addedThis prestige level also introduces a new skill tree node: the Lucky Event.
changedThere is currently a 10% chance per run for this event to occur. It is marked by a money rain effect and doubles all gold collected from loot during that run. Please note that this value is still in development and is not yet finalized.
addedThe Crystal Depths includes many other skill tree nodes, such as stone-to-geode conversion and an entirely new bomb type. I do not want to spoil everything just yet.
changedI will be posting about the next prestige level and mine stage in the next update. Stay tuned!
FragMiner changes
changedAfter the first prestige level, the Sulphuric Mines, players have the option to dig deeper into Prestige 2: the Crystal Depths . This layer features a distinct blue aesthetic and provides several starting bonuses. Players begin with higher bomb damage and increased gold value. These mines also contain advanced materials like Shrapnel Ore right from the start.
addedThis prestige level also introduces a new skill tree node: the Lucky Event.
changedThere is currently a 10% chance per run for this event to occur. It is marked by a money rain effect and doubles all gold collected from loot during that run. Please note that this value is still in development and is not yet finalized.
addedThe Crystal Depths includes many other skill tree nodes, such as stone-to-geode conversion and an entirely new bomb type. I do not want to spoil everything just yet.
changedI will be posting about the next prestige level and mine stage in the next update. Stay tuned!
I am starting this Road to Launch mini-devlog series to showcase what lies beyond the FragMiner demo.
After the first prestige level, the Sulphuric Mines, players have the option to dig deeper into Prestige 2: the Crystal Depths. This layer features a distinct blue aesthetic and provides several starting bonuses. Players begin with higher bomb damage and increased gold value. These mines also contain advanced materials like Shrapnel Ore right from the start.
This prestige level also introduces a new skill tree node: the Lucky Event.
There is currently a 10% chance per run for this event to occur. It is marked by a money rain effect and doubles all gold collected from loot during that run. Please note that this value is still in development and is not yet finalized.
The Crystal Depths includes many other skill tree nodes, such as stone-to-geode conversion and an entirely new bomb type. I do not want to spoil everything just yet.
I will be posting about the next prestige level and mine stage in the next update. Stay tuned!