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- FragMiner
Demo Update - v0.8
Prestige 1 felt a bit slow in the early stages, so I have added a new type of reward when prestiging: the Sulphur Bomb! This bomb explodes four times in the same position, dealing massive damage over time. It is perfect…
Event6 changesBalanceUI/audio - FragMiner
Road to Launch #1: The Crystal Depths
I am starting this Road to Launch mini-devlog series to showcase what lies beyond the FragMiner demo. After the first prestige level, the Sulphuric Mines, players have the option to dig deeper into Prestige 2: the Cryst…
Event5 changesBalanceGameplay - FragMiner
Demo Update - v0.7
I’m adding a much-needed feature: multiple consecutive runs! Instead of having to go back and forth from the mine to the base camp, you can now choose to do 2 or 3 mine runs before heading back to the base camp. This gi…
Announcement8 changesGameplayBalance - FragMiner
Special Bomb Rework, Hazard Changes, New QoL Features, UI Improvements
I’ve spent the past few days working on much-needed Quality of Life (QoL) features, fixing issues, and completely reworking the Special Bomb and Hazard systems. Here is a preview and the complete changelog: Major Rework…
Patch notes11 changesGameplayBalance - FragMiner
Demo is out!
Today, I’m launching the demo of FragMiner on Steam! This version features the basic skill tree, the first two stages, the prestige system, and much more. To play FragMiner, simply click to throw bombs at blocks to dest…
Announcement3 changesGameplay





