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Steam News14 April 20262mo ago

Special Bomb Rework, Hazard Changes, New QoL Features, UI Improvements

I’ve spent the past few days working on much-needed Quality of Life (QoL) features, fixing issues, and completely reworking the Special Bomb and Hazard systems.

In this update4

Full notes

Full FragMiner update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions7 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Performance
changedMajor ReworksSpecial Bombs: Overhauled how special bombs (such as the Bouncy Bomb) function. (See below the changelog for a detailed breakdown!)
changedMajor ReworksHazards: Hazards now have a % chance to trigger but are significantly more impactful. New hazard types will now unlock as you progress through Prestige levels.
addedNew Features & QoLSkill Tree Zoom: Added "Zoom In" and "Zoom Out" buttons to the Skill Tree for easier navigation.
addedNew Features & QoLThe Magnet: Added a new Skill Tree node unlocked at Prestige 1. This automatically collects all loot once you’ve used all your bombs.
addedNew Features & QoLSettings: Added an "Exit Game" button to the settings menu.
changedUI & BalancePrestige UI: The Prestige panel has been redesigned with clear icons to showcase bonuses and updated translations.

FragMiner changes

changedSpecial Bombs: Overhauled how special bombs (such as the Bouncy Bomb) function. (See below the changelog for a detailed breakdown!)
changedHazards: Hazards now have a % chance to trigger but are significantly more impactful. New hazard types will now unlock as you progress through Prestige levels.
addedSkill Tree Zoom: Added "Zoom In" and "Zoom Out" buttons to the Skill Tree for easier navigation.
addedThe Magnet: Added a new Skill Tree node unlocked at Prestige 1. This automatically collects all loot once you’ve used all your bombs.
addedSettings: Added an "Exit Game" button to the settings menu.

I’ve spent the past few days working on much-needed Quality of Life (QoL) features, fixing issues, and completely reworking the Special Bomb and Hazard systems. Here is a preview and the complete changelog:

Major Reworks

  • Special Bombs: Overhauled how special bombs (such as the Bouncy Bomb) function. (See below the changelog for a detailed breakdown!)

  • HazardsHazards now have a % chance to trigger but are significantly more impactful. New hazard types will now unlock as you progress through Prestige levels.

New Features & QoL

  • Skill Tree ZoomAdded "Zoom In" and "Zoom Out" buttons to the Skill Tree for easier navigation.
  • The MagnetAdded a new Skill Tree node unlocked at Prestige 1. This automatically collects all loot once you’ve used all your bombs.
  • Radius Indicator: A circle now appears around the cursor to indicate your current bomb radius.

  • Sulfur Ore Visuals: Sulfur Ore explosions now show a visible radius ring so you can see exactly how far the blast reaches.

  • SettingsAdded an "Exit Game" button to the settings menu.

UI & Balance

  • Prestige UIThe Prestige panel has been redesigned with clear icons to showcase bonuses and updated translations.
  • Shrapnel Ore BuffIncreased Shrapnel projectile damage. While these were strong with high investment (Fragmentation/Ricochet), they felt a bit weak early on. This buff should help the early game!
  • VisualsReduced the intensity of screen shake.
  • Optimization: Various minor bug fixes, including faster damage calculations.

A Closer Look: The Special Bomb Rework

I am planning to add many more special bombs in the future, including the Banana Bomb and Plasma Bomb, but to do that, I needed to change how the system works.

How it works now: When you unlock a special bomb, one of your default bombs is converted into that specific type (e.g., a Bouncy Bomb or Mini-bombs). You can throw one of each type per run. An icon will appear above the player to show which bomb is currently equipped. To balance this change, all special bombs have received a significant buff to ensure they feel powerful!

The new version of the FragMiner demo is already live and playable. Let me know what you think of the new mechanics!

Source

Steam News / 14 April 2026

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