Full notes
Full Fragmented Soul: Blackrock update
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Repeated intro
Hey everyone,
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
- Balance
- Store
Fragmented Soul: Blackrock changes
I hope you all had a great start to the new year! I had some spare time over the holidays, so I dove head-first into a few pretty big construction sites. Here’s what’s new in Fragmented Soul: Blackrock v0.6.5.0:
UI & PERFORMANCE
Major GUI overhaul with a cleaner look, tighter layout, and improved performance.
Internal optimizations for scenarios with large numbers of enemies (troop-related optimizations are still work in progress).
Many objects were simplified internally, reducing overhead and improving overall stability.
Fixed several physics quirks caused by very small particles behaving creatively.
AUDIO & ATMOSPHERE
Added tons of new ambient sounds, including location-based audio to better sell each environment.
Improved and rebalanced many existing sounds for clearer feedback and more punch during combat.
- Explosion audio received a major rethinksome earlier “budgeting” experiments were rolled back. While they didn’t sound bad , they turned out to be unnecessary and actually reduced the impact. Explosions are now louder, meaner, and much more action-driven again.
Even more sound effects on top of that — because silence is suspicious.
STORY / GAMEPLAY CHANGES
Story 7 is still in development. There’s a lot of new tech and systems involved, and I’m still discovering the best ways to implement them properly. I want this to be good, not rushed garbage.
Story 2: some doors could previously be “cheesed” or bypassed — they should now be properly sealed again.
- Story 2improved visual feedback showing where Scientists need to go in order to open doors.
SHOP & BALANCE
Big shop redesign with a clearer structure, improved readability, and a better overall feel.
Corebomb and Solarbomb are now significantly cheaper. They were way to expensive, which made them less attractive — now they’re actually worth using.
CONTROLLER & QUALITY OF LIFE
The game now automatically pauses when a controller disconnects (yes, it notices when your controller rage-quits).
Full controller navigation is now available, including proper support for the Difficulty Settings screen.
POLISH
A lot of small improvements across the entire game: visuals, flow, responsiveness, and overall feel.
Happy New Year, everyone — and thanks for sticking around! Joe 🎮🔥
Source
Changelog.gg summarizes and formats this update. How we read updates.
