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Steam News8 December 20257mo ago

Patch Notes – Fragmented Soul: Blackrock v0.6.0.5

Hey all, just a few small fixes here. ːsteamthumbsupː Balance, Fixes & Quality-of-Life Overhaul ⚔️ Unit Costs Rebalanced Wrecker cost increased: 10 → 20 (these big boys were WAY too cheap for the chaos they caused) Spee

In this update9

Full notes

Full Fragmented Soul: Blackrock update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all, just a few small fixes here. ːsteamthumbsupː

What changed

4 fixes2 additions13 changes0 removals
  • Balance
  • Gameplay
  • Fixes
  • Performance
  • UI and audio
  • Store
changed⚔️ Unit Costs RebalancedWrecker cost increased: 10 → 20 (these big boys were WAY too cheap for the chaos they caused)
changed⚔️ Unit Costs RebalancedSpeeder cost increased: 10 → 15
changed⚔️ Unit Costs RebalancedMage cost decreased: 20 → 15
added💀 Blackrock Titan – Major NerfSpawn rate reduced → fewer adds, less panic, fewer tears
changed💀 Blackrock Titan – Major NerfEnrage moved from 20 → 30 minutes „Yes Commander, we actually want you to survive the early game.“
changed🔧 Node System FixedAuras and weapons now correctly respawn after player death
Wrecker cost increased:1020Wrecker cost increased: increased, buffSpeeder cost increased:1015Speeder cost increased: increased, buffMage cost decreased:2015Mage cost decreased: decreased, nerfEnrage2030minutesEnrage increased, buff

Fragmented Soul: Blackrock changes

changedWrecker cost increased: 10 → 20 (these big boys were WAY too cheap for the chaos they caused)
changedSpeeder cost increased: 10 → 15
changedMage cost decreased: 20 → 15
addedSpawn rate reduced → fewer adds, less panic, fewer tears
changedEnrage moved from 20 → 30 minutes „Yes Commander, we actually want you to survive the early game.“

Balance, Fixes & Quality-of-Life Overhaul

⚔️ Unit Costs Rebalanced

  • Wrecker cost increased: 10 → 20 (these big boys were WAY too cheap for the chaos they caused)

  • Speeder cost increased: 10 → 15

  • Mage cost decreased: 20 → 15

💀 Blackrock Titan – Major Nerf

The boss was absolutely cooking players on every difficulty, so:

  • Spawn rate reduced → fewer adds, less panic, fewer tears

  • Enrage moved from 20 → 30 minutes

    „Yes Commander, we actually want you to survive the early game.“

🔧 Node System Fixed

  • Auras and weapons now correctly respawn after player death

  • No more “I died once and the universe forgot my cool stuff” situations

📦 Dispenser Fixes

  • BRAA Ammo was way too cheap → price corrected

  • Door logic + animation sequencing polished

🔢 Weapon Hotkeys Added

  • You can now switch weapons with keys 1–5

  • Gamepad continues to support scrolling + face buttons

    Finally, true FPS muscle memory unlocked

🖥️ UI / Difficulty Fixes

  • HP bars now use the correct max values based on Difficulty

  • Generator HP, Player HP, Boss HP → all scale properly

  • No more “Why do I have 51/25 HP?” moments xDD

🏗️ Object HP Adjustments

  • Several destructible objects got updated HP values

  • More consistent progression between Difficulties

  • Feels smoother & fairer now

🛠️ Misc Improvements

  • General cleanup of HP rounding across all systems

  • Better consistency between Shop, GameController & GUI

  • Fewer hidden rats in the code 🐀🔌

Source

Steam News / 8 December 2025

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