In this update9
Full notes
Full Fragmented Soul: Blackrock update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all, just a few small fixes here. ːsteamthumbsupː
What changed
- Balance
- Gameplay
- Fixes
- Performance
- UI and audio
- Store
Fragmented Soul: Blackrock changes
Balance, Fixes & Quality-of-Life Overhaul
⚔️ Unit Costs Rebalanced
Wrecker cost increased: 10 → 20 (these big boys were WAY too cheap for the chaos they caused)
Speeder cost increased: 10 → 15
Mage cost decreased: 20 → 15
💀 Blackrock Titan – Major Nerf
The boss was absolutely cooking players on every difficulty, so:
Spawn rate reduced → fewer adds, less panic, fewer tears
Enrage moved from 20 → 30 minutes
„Yes Commander, we actually want you to survive the early game.“
🔧 Node System Fixed
Auras and weapons now correctly respawn after player death
No more “I died once and the universe forgot my cool stuff” situations
📦 Dispenser Fixes
BRAA Ammo was way too cheap → price corrected
Door logic + animation sequencing polished
🔢 Weapon Hotkeys Added
You can now switch weapons with keys 1–5
Gamepad continues to support scrolling + face buttons
Finally, true FPS muscle memory unlocked
🖥️ UI / Difficulty Fixes
HP bars now use the correct max values based on Difficulty
Generator HP, Player HP, Boss HP → all scale properly
No more “Why do I have 51/25 HP?” moments xDD
🏗️ Object HP Adjustments
Several destructible objects got updated HP values
More consistent progression between Difficulties
Feels smoother & fairer now
🛠️ Misc Improvements
General cleanup of HP rounding across all systems
Better consistency between Shop, GameController & GUI
Fewer hidden rats in the code 🐀🔌
Source
Changelog.gg summarizes and formats this update. How we read updates.
