In this update12
Full notes
Full Fragmented Soul: Blackrock update
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What changed
- UI and audio
- Gameplay
- Balance
- Performance
Fragmented Soul: Blackrock changes
(The “Everything Explodes Now” Update)
✨ Customizable UI
You asked — the universe delivered! The UI is now customizable with cleaner panels, crack textures, neon glows, and better structure. Your battlefield readouts just became 87% sexier.
✨ Big UI Overhaul
A complete polish pass on the HUD, minimap troop display, bars, overlays, and the victory screen. Performance improved, style boosted, serotonin levels increased.
🔥 New Story Level: “Shoo-Gen”
The next Story Level is live!
“oh no what has science done”.
💣 BRAA BlackRock Cannon
For optimal and excessive obliteration. The Blackrock Cannon is now fully implemented, animated, and integrated with shard behavior, improved firing logic, new effects, and sound-budget-aware booms.
🔊 Sound Bug Fixed
Fixed a hilarious sound bug caused by incorrect parameters — no more megaphone-level ricochet sounds.
🔊 Tons of New Sounds for guns, heat towers and much more
Brand-new audio layers, impact effects, hums, charges. Heat Towers now sound like industrial death-toasters.
🔧 Pathfinding Bug – Ongoing Overhaul
Multiple improvements to the mp_grid logic, recalculation behavior, caching, and invalidation. Squads behave slightly less drunk now.
🎧 Dynamic Sound System Overhaul
A full rewrite of how sounds are budgeted, played, and culled: – Per-step budget – Global cooldown – In-view checks – Cleaner mix – Mass battles = less ear bleeding
🚨 HUGE CHANGE: All Troops Can Shoot Now
Yep. EVERY troop in the BCF arsenal fires ranged weapons or magic now. And some enemies too. Battles immediately became 400% more chaotic and 900% more cinematic.
🟣 Blackrock Buffed
Blackrock Titans got stronger, meaner, and more uncomfortably sentient. Better HP-scaling, improved attacks, more visual feedback, smoother HP logic, and less “I stop taking damage because I feel like it” behavior.
🧭 Travel Screen Between Story Levels
New transition screens show your team traveling between locations. Atmospheric! Immersive! And a perfect moment to sip coffee before the next disaster.
✨ Additional Improvements & Fixes
Improved shard radius & collision tuning
Troop projectile sounds now respect sound-budgeting
Melee & ranged enemies unified under the new attack system
Bug where Blackrock Boss only took damage once — FIXED
Massive cleanup of UI code (panel drawing, layering, margins, clipping)
Victory overlay improved & polished
Story overlays optimized
New lighting & crack panel textures for UI theme consistency
Many visual effects improved (explosions, rings, spark bursts)
Performance optimizations for scrolling & object-heavy screens
Source
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