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Steam News6 October 20214y ago

Fragile Existence - Dev Log #18

Development diary #18 was uploaded recently, and yes, it's a pretty long one, sorry! The written update will be on IndieDB soon if you prefer some light reading.

Full notes

Full Fragile Existence update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Maps
  • Balance
changedDevelopment diary #18 was uploaded recently, and yes, it's a pretty long one, sorry! The written update will be on IndieDB soon if you prefer some light reading. This episode mainly focuses on the terrain revamp, which turned the old flat planet surface into one with a real elevation profile, which in turn meant re-working most of the systems that were quite happy with the planet being flat! There's also some early base, resource gathering and group management tools, as well as the per-unit inventory mechanics.
changedAnd whilst I'm also working on the 'production' side of the ground base economy, I'm finally also starting to take a look at combat (yay!). Thanks for stopping by =)

Fragile Existence changes

changedDevelopment diary #18 was uploaded recently, and yes, it's a pretty long one, sorry! The written update will be on IndieDB soon if you prefer some light reading. This episode mainly focuses on the terrain revamp, which turned the old flat planet surface into one with a real elevation profile, which in turn meant re-working most of the systems that were quite happy with the planet being flat! There's also some early base, resource gathering and group management tools, as well as the per-unit inventory mechanics.
changedAnd whilst I'm also working on the 'production' side of the ground base economy, I'm finally also starting to take a look at combat (yay!). Thanks for stopping by =)

Development diary #18 was uploaded recently, and yes, it's a pretty long one, sorry! The written update will be on IndieDB soon if you prefer some light reading. This episode mainly focuses on the terrain revamp, which turned the old flat planet surface into one with a real elevation profile, which in turn meant re-working most of the systems that were quite happy with the planet being flat! There's also some early base, resource gathering and group management tools, as well as the per-unit inventory mechanics.

And whilst I'm also working on the 'production' side of the ground base economy, I'm finally also starting to take a look at combat (yay!). Thanks for stopping by =)

Source

Steam News / 6 October 2021

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