Full notes
Full Fractured State update
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What changed
- Balance
- Gameplay
- Workshop
- UI and audio
- Server
- Fixes
Fractured State changes
GENERAL UPDATES & IMPROVEMENTS
Consolidated some serialization properties so things like props and structures no longer have health and armor
Removed the Tech Building flag from all structures and added capture points to smaller structures so everything is consistent now (things like Stores won't cap instantly anymore)
Stores now have 50 capture points
Barracks now has 100 capture points down from 300
Factory now has 150 capture points down from 200
Workshop now has 100 capture points down from 200
The Surgeon's weapon now applies a 3 second bleed instead of debuffing incoming healing
Fixed a bug where the cursor would not properly swap to a pointer when in menus or other UI elements
Fixed a bug where player actions could be issued out of order in multiplayer
UNIT/SQUAD UPDATES & IMPROVEMENTS
Removed logic for managing weapon clip size and reloading because we decided not to use that as a mechanic
The selection indicator will now tint from green to yellow to red to indicate a Unit's health
Selection indicators will show up on unselected and Enemy Units for a brief time whenever they take damage or are healed
Holding down Left Control while issuing a move order will now cause units to "Attack Move"
Units can now only be micro moved up to 15 meters from the center of their squad. An indicator appears on screen when micro moving to display this range
Fixed a bug where Units exiting a structure that were within sight range of a Unit would not register as visible for that Unit
Source
Changelog.gg summarizes and formats this update. How we read updates.
