Full notes
Full Fractured State update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Server
- UI and audio
- Fixes
We've just published version 0.4.3! Here are the changes:
The lobby chat now informs everyone when a player updates one of their settings
The helper text on buildings now displays information about passive bonuses that building applies
Conscripts and Knights now have a new ability called Suppression. This ability allows those units to attack building firepoints while outside. They will randomly switch between visible firepoints and have a chance to deal damage to units occupying those points
Props in the Map Editor are now broken out into categories to make them easier to navigate
When a player is defeated in multiplayer that player now flips to "spectator mode" and can see all remaining units
Added a button to the building helper menu that allows players to release ownership of a structure, making it neutral and able to be captured by another player
Fixed a desync issue caused by units entering structures in multiplayer matches with high latency
Added remaining stats to the post-match stat screen
Spectators now get music during the match
The Transport now has more realistic steering
Knights and Conscripts now take 3 seconds to recruit up from 2 seconds
Fixed a bug where killed units would remain in enemy line of sight calculations forever, which caused targeting issues in some instances
Fixed a bug where players could not host LAN games
Fixed a bug where drag selecting would not work correctly if the player started their drag on a world recruit button
Fixed a bug where the Shrine could cause sync issues in multiplayer when recalling its Votaries
Source
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