HomeGamesUpdatesPricingMethodology
Steam News4 February 20197y ago

Version 0.4.3 Out Now

We've just published version 0.4.3! Here are the changes: The lobby chat now informs everyone when a player updates one of their settings The helper text on buildings now displays information about passive bonuses that

Full notes

Full Fractured State update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions3 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • Server
  • UI and audio
  • Fixes
changedThe helper text on buildings now displays information about passive bonuses that building applies
addedConscripts and Knights now have a new ability called Suppression. This ability allows those units to attack building firepoints while outside. They will randomly switch between visible firepoints and have a chance to deal damage to units occupying those points
changedProps in the Map Editor are now broken out into categories to make them easier to navigate
changedWhen a player is defeated in multiplayer that player now flips to "spectator mode" and can see all remaining units
addedAdded a button to the building helper menu that allows players to release ownership of a structure, making it neutral and able to be captured by another player
fixedFixed a desync issue caused by units entering structures in multiplayer matches with high latency

We've just published version 0.4.3! Here are the changes:

  • The lobby chat now informs everyone when a player updates one of their settings

  • The helper text on buildings now displays information about passive bonuses that building applies

  • Conscripts and Knights now have a new ability called Suppression. This ability allows those units to attack building firepoints while outside. They will randomly switch between visible firepoints and have a chance to deal damage to units occupying those points

  • Props in the Map Editor are now broken out into categories to make them easier to navigate

  • When a player is defeated in multiplayer that player now flips to "spectator mode" and can see all remaining units

  • Added a button to the building helper menu that allows players to release ownership of a structure, making it neutral and able to be captured by another player

  • Fixed a desync issue caused by units entering structures in multiplayer matches with high latency

  • Added remaining stats to the post-match stat screen

  • Spectators now get music during the match

  • The Transport now has more realistic steering

  • Knights and Conscripts now take 3 seconds to recruit up from 2 seconds

  • Fixed a bug where killed units would remain in enemy line of sight calculations forever, which caused targeting issues in some instances

  • Fixed a bug where players could not host LAN games

  • Fixed a bug where drag selecting would not work correctly if the player started their drag on a world recruit button

  • Fixed a bug where the Shrine could cause sync issues in multiplayer when recalling its Votaries

Source

Steam News / 4 February 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.