Full notes
Full Fractured State update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
We've just published version 0.4.0! Here are the changes:
Added a new Laperian unit - the Checkpoint
Added a new CotA unit - the Shrine
Improved the visual effects for just about every weapon in the game
Added ragdolls for units that were missing them
Changed the 'Back' button in the lobby screen to say 'Leave' instead so it's clear what it actually does
Changed default volume settings when creating a new player profile
Increased the range from which Surgeons can heal other units to prevent an issue with them not being able to get to their targets in some cases
Screen notifications for squads engaged in combat should now appear again when those squads are not in view
Improved unit movement so units step on each other less often and generally space themselves out more reasonably
Fixed a UI bug where event panels didn't come into the screen in the right position
Fixed a UI bug where world space unit skill buttons would block overlapping buttons when they were on cooldown
Fixed a bug where projectile weapons weren't dealing damage when the attacker was on a fire point
Fixed an animation bug on the Sharpshooter when he is deployed
Fixed a bug where pressing F12 did not save screenshots
Fixed a bug where units with custom idle state behavior did not execute that custom logic when they became idle after being micro-moved
Source
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