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Steam News20 August 20187y ago

Version 0.4.0 Out Now

We've just published version 0.4.0! Here are the changes: Added a new Laperian unit - the Checkpoint Added a new CotA unit - the Shrine Improved the visual effects for just about every weapon in the game Added ragdolls

Full notes

Full Fractured State update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes4 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
addedAdded a new Laperian unit - the Checkpoint
addedAdded a new CotA unit - the Shrine
changedImproved the visual effects for just about every weapon in the game
addedAdded ragdolls for units that were missing them
changedChanged the 'Back' button in the lobby screen to say 'Leave' instead so it's clear what it actually does
addedChanged default volume settings when creating a new player profile

We've just published version 0.4.0! Here are the changes:

  • Added a new Laperian unit - the Checkpoint

  • Added a new CotA unit - the Shrine

  • Improved the visual effects for just about every weapon in the game

  • Added ragdolls for units that were missing them

  • Changed the 'Back' button in the lobby screen to say 'Leave' instead so it's clear what it actually does

  • Changed default volume settings when creating a new player profile

  • Increased the range from which Surgeons can heal other units to prevent an issue with them not being able to get to their targets in some cases

  • Screen notifications for squads engaged in combat should now appear again when those squads are not in view

  • Improved unit movement so units step on each other less often and generally space themselves out more reasonably

  • Fixed a UI bug where event panels didn't come into the screen in the right position

  • Fixed a UI bug where world space unit skill buttons would block overlapping buttons when they were on cooldown

  • Fixed a bug where projectile weapons weren't dealing damage when the attacker was on a fire point

  • Fixed an animation bug on the Sharpshooter when he is deployed

  • Fixed a bug where pressing F12 did not save screenshots

  • Fixed a bug where units with custom idle state behavior did not execute that custom logic when they became idle after being micro-moved

Source

Steam News / 20 August 2018

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