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Steam News30 April 20262mo ago

We've reached 200 wishlists!

We've surpassed 200 wishlists! To us, wishlists aren't just numbers—they represent every single player standing behind us.

In this update1

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Full Fowl Brawl: When Chickens Fly update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
changedWe participated in the Eastern Game Fest!We're thrilled to participate in the Eastern Game Fest hosted by Steam China, which has given us even more exposure. We're excited to share that we've already updated the Playtest version, and we're currently preparing the game demo, which we expect to showcase at the Next Fest this June!
changedWe participated in the Eastern Game Fest!On April 21st, we updated the Playtest version with the following changes:
addedWe participated in the Eastern Game Fest!② Added many new buff cards, opening up more build possibilities. Bomb Duck, Lightning Duck, Explosion Duck, and more now have viable playstyles.
addedWe participated in the Eastern Game Fest!For the final demo version, we plan to add even more playable archetypes, rework the game's chapter loop, and introduce a meta-progression system for raising your ducks outside of runs. All of this will be shaped by the feedback we receive from the current Playtest version!

Fowl Brawl: When Chickens Fly changes

changedWe're thrilled to participate in the Eastern Game Fest hosted by Steam China, which has given us even more exposure. We're excited to share that we've already updated the Playtest version, and we're currently preparing the game demo, which we expect to showcase at the Next Fest this June!
changedOn April 21st, we updated the Playtest version with the following changes:
added② Added many new buff cards, opening up more build possibilities. Bomb Duck, Lightning Duck, Explosion Duck, and more now have viable playstyles.
addedFor the final demo version, we plan to add even more playable archetypes, rework the game's chapter loop, and introduce a meta-progression system for raising your ducks outside of runs. All of this will be shaped by the feedback we receive from the current Playtest version!

We've surpassed 200 wishlists!

To us, wishlists aren't just numbers—they represent every single player standing behind us. Thank you for trying out the game, sharing it with others, and giving us so much valuable feedback. We'll keep pushing forward to meet your expectations!

We participated in the Eastern Game Fest!

We're thrilled to participate in the Eastern Game Fest hosted by Steam China, which has given us even more exposure. We're excited to share that we've already updated the Playtest version, and we're currently preparing the game demo, which we expect to showcase at the Next Fest this June!

We really need your feedback!

On April 21st, we updated the Playtest version with the following changes:

① Deck-building adjustments: We've refined the mechanics while drawing inspiration from Slay the Spire's card draw system.

② Added many new buff cards, opening up more build possibilities. Bomb Duck, Lightning Duck, Explosion Duck, and more now have viable playstyles.

③ Completely remade the boss challenges—they're now more thrilling and intense.

For the final demo version, we plan to add even more playable archetypes, rework the game's chapter loop, and introduce a meta-progression system for raising your ducks outside of runs. All of this will be shaped by the feedback we receive from the current Playtest version!

After trying out the Playtest, please share your experience with us directly. Feel free to roast the game, point out its flaws, tell us what you find fun or not fun, or just share whatever's on your mind—it will all be incredibly valuable to us!

Thank you for your support, and thank you to everyone who has played, wants to play, follows us, or shares our game. We look forward to interacting with you all!

Source

Steam News / 30 April 2026

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