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Steam News21 April 20262mo ago

DEVLOG: Fowl Brawl: When Chickens Fly Playtest V0.0.2 Update!

A huge thanks to everyone who tried our Playtest build! Your feedback has been invaluable in making the game better. We've tweaked some gameplay mechanics and and added fresh content based on what we learned in Phase 1.

In this update4

Full notes

Full Fowl Brawl: When Chickens Fly update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions5 changes1 removal
  • Gameplay
  • Store
  • Events
addedA huge thanks to everyone who tried our Playtest build! Your feedback has been invaluable in making the game better. We've tweaked some gameplay mechanics and and added fresh content based on what we learned in Phase 1. Now we welcome you to check out the new version—keep the feedback coming! We're always watching and will keep polishing the experience.
changedThe update is live on Playtest now: existing players can update directly, and newcomers can grab it from the store page below.
added① Deck-building adjustmentsNew Version: Changed to a deck-building mode. Top-left is the [Draw Pile], top-right is the [Discard Pile]. Players have 3 [Action Points] per turn. and each turn 3 [Hand Cards] are randomly drawn from the [Draw Pile]. Players can refresh [Hand Cards] once per turn additionally. [Action Points] allow players to launch ducks from [Hand Cards].
changed② Added many new BUFF cards, enabling more build archetypesSteam post imageSteam post imageNow, the Big White Duck can punch the chick's car into the air with one blow, bombs can bombard wildly, and Clone Duck can gang up on chicks. Gain BUFFs can be acquired in special levels or shops
added③ Remade the BOSS challengeSteam post imageThe new version's BOSS is now more interesting, with more flexible attacks, and and requires certain offensive strategies to defeat! We've tried defeating it in various ways ourselves~
changed③ Remade the BOSS challengeOther Updates:

Fowl Brawl: When Chickens Fly changes

addedA huge thanks to everyone who tried our Playtest build! Your feedback has been invaluable in making the game better. We've tweaked some gameplay mechanics and and added fresh content based on what we learned in Phase 1. Now we welcome you to check out the new version—keep the feedback coming! We're always watching and will keep polishing the experience.
changedThe update is live on Playtest now: existing players can update directly, and newcomers can grab it from the store page below.
addedNew Version: Changed to a deck-building mode. Top-left is the [Draw Pile], top-right is the [Discard Pile]. Players have 3 [Action Points] per turn. and each turn 3 [Hand Cards] are randomly drawn from the [Draw Pile]. Players can refresh [Hand Cards] once per turn additionally. [Action Points] allow players to launch ducks from [Hand Cards].
changedSteam post imageSteam post imageNow, the Big White Duck can punch the chick's car into the air with one blow, bombs can bombard wildly, and Clone Duck can gang up on chicks. Gain BUFFs can be acquired in special levels or shops
addedSteam post imageThe new version's BOSS is now more interesting, with more flexible attacks, and and requires certain offensive strategies to defeat! We've tried defeating it in various ways ourselves~

A huge thanks to everyone who tried our Playtest build! Your feedback has been invaluable in making the game better. We've tweaked some gameplay mechanics and and added fresh content based on what we learned in Phase 1. Now we welcome you to check out the new version—keep the feedback coming! We're always watching and will keep polishing the experience.

The update is live on Playtest now: existing players can update directly, and newcomers can grab it from the store page below.

View on Steam Note: Playtest currently supports Simplified Chinese only

Below are the detailed update contents for this release:

① Deck-building adjustments

Steam post imagePrevious Version: Players received some ducks every turn, which were consumed in the level.

New Version: Changed to a deck-building mode. Top-left is the [Draw Pile], top-right is the [Discard Pile]. Players have 3 [Action Points] per turn. and each turn 3 [Hand Cards] are randomly drawn from the [Draw Pile]. Players can refresh [Hand Cards] once per turn additionally. [Action Points] allow players to launch ducks from [Hand Cards].

Similar to Slay the Spire's card draw mechanics.

② Added many new BUFF cards, enabling more build archetypes

Steam post imageSteam post imageNow, the Big White Duck can punch the chick's car into the air with one blow, bombs can bombard wildly, and Clone Duck can gang up on chicks. Gain BUFFs can be acquired in special levels or shops

BUFF synergies can create many incredible effects!

③ Remade the BOSS challenge

Steam post imageThe new version's BOSS is now more interesting, with more flexible attacks, and and requires certain offensive strategies to defeat! We've tried defeating it in various ways ourselves~

Other Updates:

  1. Added a large number of new levels and adjusted the overall difficulty distribution across levels

  2. Fixed the bug where Lightning Duck could penetrate through cars

  3. Removed the golden feather drop mechanic

  4. Optimized some gameplay experiences and fixed several minor bugs

If you encounter any issues during gameplay or have any game-related suggestions, feel free to submit them to us directly in the Steam discussion group! We will continue to polish the game and bring more exciting and fun content.

Additionally, the game allows live streaming and video/screenshot sharing. If you enjoy the game, please consider following it and adding it to your wishlist, or help us share the game with more friends!

Thank you all for your support again!

Source

Steam News / 21 April 2026

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