In this update4
Full notes
Full Fossilpunk update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Fossilpunk changes
The new Alpha demo will be available only between 25-31 August.
So try it out fast or you'll have to wait for the next open window!
"1-turn kill" full focus
Previously the game was designed as a potential base building / wargame multiplayer.
Now we go all in on the single player roguelike brokenness which is what makes us unique!
💥 "On a knife's edge" game balance
New passive system (Traits) = whole faction blanket upgrades
Major cost reduction for super speedy deployment
Brokenness can be reach by default with in-game building upgrades (like a tech tree)
More than 1 reward per location possible, especially high risk/reward paths
Last few battles can win in less than 5 turns! (feels impossible, challenging but doable!)
⭐ Onboarding experience revamp
10-20 min max to finish the tutorial
Help player "get" the game brokenness immediately
Separate tutorial out from the campaign to replay
More in-context tutorial images
Gentler difficulty ramping up for player
Feeling of progression is strong and clear
Less story images
Next step
More visual effects for game feel feedback
Full UI revamp
Environment art upgrades
See you at our demo and feedback. Thanks!
Ahsaurus team 🤘
Source
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