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Steam News12 June 202624d ago

Game Update #3

First, I want to thank you for your support and for anyone that has Wish listed the game so far. Multiplayer for the Demo is now available!

Full notes

Full Forsaken Shores update

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What changed

1 fix0 additions0 changes0 removals
  • Server
fixedFirst, I want to thank you for your support and for anyone that has Wish listed the game so far. Multiplayer for the Demo is now available! This update is mostly just adding in multiplayer and UI Changes for the Main Menu. Everything has now been added into 1 UI instead of different ones. You can now create new worlds, new characters, select and load the character or maps you want to use all from one location. you will also be able to choose single player or multiplayer from a drop down. Steam post image Update Note: - Quest changes to work with multiplayer : Quests are "server/world ran", The host of the server is the only one that can complete the quest. Joining players can accept the quest and help the Host complete the quest for the same rewards. This way everyone stays on the same quest. The quest system was created this way because of all the different characters that one person can use on the same world. You can potentially use the same character and go into multiple worlds and do the same quest over and over for the reward. - Save system rework : Character Autosave every 5 minutes and autosave when player dies. -Single player: you can save/load the world data in the pause menu -Multiplayer: The world data will autosave when you leave to the main menu. - Multiplayer Replication issues : footstep sounds, items on back not displaying correctly, crafting issues and Ui issue. - Maze Multiplayer Changes : Players can start a dungeon for everyone, Loot in the dungeon is different for everyone, so you will have your own loot. This is only for the chest and the boss, all the AI/Enemy loot is all shared. - Survival map : adjustments of landscape, fixed boss areas. There have been things set up to prevent players from building around teleports, Boss areas and in the mazes while playing survival mode. - Build system adjustment: There is a bed that players can place down in their house and save that location. This location will be used for respawning on death or when you save and load the game. You can only have 1 Bed location active.

Forsaken Shores changes

fixedFirst, I want to thank you for your support and for anyone that has Wish listed the game so far. Multiplayer for the Demo is now available! This update is mostly just adding in multiplayer and UI Changes for the Main Menu. Everything has now been added into 1 UI instead of different ones. You can now create new worlds, new characters, select and load the character or maps you want to use all from one location. you will also be able to choose single player or multiplayer from a drop down. Steam post image Update Note: - Quest changes to work with multiplayer : Quests are "server/world ran", The host of the server is the only one that can complete the quest. Joining players can accept the quest and help the Host complete the quest for the same rewards. This way everyone stays on the same quest. The quest system was created this way because of all the different characters that one person can use on the same world. You can potentially use the same character and go into multiple worlds and do the same quest over and over for the reward. - Save system rework : Character Autosave every 5 minutes and autosave when player dies. -Single player: you can save/load the world data in the pause menu -Multiplayer: The world data will autosave when you leave to the main menu. - Multiplayer Replication issues : footstep sounds, items on back not displaying correctly, crafting issues and Ui issue. - Maze Multiplayer Changes : Players can start a dungeon for everyone, Loot in the dungeon is different for everyone, so you will have your own loot. This is only for the chest and the boss, all the AI/Enemy loot is all shared. - Survival map : adjustments of landscape, fixed boss areas. There have been things set up to prevent players from building around teleports, Boss areas and in the mazes while playing survival mode. - Build system adjustment: There is a bed that players can place down in their house and save that location. This location will be used for respawning on death or when you save and load the game. You can only have 1 Bed location active.

First, I want to thank you for your support and for anyone that has Wish listed the game so far. Multiplayer for the Demo is now available! This update is mostly just adding in multiplayer and UI Changes for the Main Menu. Everything has now been added into 1 UI instead of different ones. You can now create new worlds, new characters, select and load the character or maps you want to use all from one location. you will also be able to choose single player or multiplayer from a drop down. Steam post image Update Note: - Quest changes to work with multiplayer: Quests are "server/world ran", The host of the server is the only one that can complete the quest. Joining players can accept the quest and help the Host complete the quest for the same rewards. This way everyone stays on the same quest. The quest system was created this way because of all the different characters that one person can use on the same world. You can potentially use the same character and go into multiple worlds and do the same quest over and over for the reward. - Save system rework: Character Autosave every 5 minutes and autosave when player dies. -Single player: you can save/load the world data in the pause menu -Multiplayer: The world data will autosave when you leave to the main menu. - Multiplayer Replication issues: footstep sounds, items on back not displaying correctly, crafting issues and Ui issue. - Maze Multiplayer Changes: Players can start a dungeon for everyone, Loot in the dungeon is different for everyone, so you will have your own loot. This is only for the chest and the boss, all the AI/Enemy loot is all shared. - Survival map: adjustments of landscape, fixed boss areas. There have been things set up to prevent players from building around teleports, Boss areas and in the mazes while playing survival mode. - Build system adjustment: There is a bed that players can place down in their house and save that location. This location will be used for respawning on death or when you save and load the game. You can only have 1 Bed location active.

Source

Steam News / 12 June 2026

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