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Steam News15 December 20169y ago

Update 0.9.7 and the future

A new festive holiday themed update just went live, including a winter themed art overhaul, a new boss, holiday merchants and more!

In this update3

Full notes

Full Forsaken Isle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions6 changes1 removal
  • Gameplay
  • Events
  • Balance
  • Store
  • Performance
  • Fixes
addedA new festive holiday themed update just went live, including a winter themed art overhaul, a new boss, holiday merchants and more!
changedSeasonal eventWinter themed sprites
addedSeasonal eventA new early game boss
addedSeasonal eventMobs now have a chance to drop presents, containing a bunch of new seasonal items
addedSeasonal eventNew weather type - snow
changedSeasonal eventSanta NPC

Forsaken Isle changes

addedA new festive holiday themed update just went live, including a winter themed art overhaul, a new boss, holiday merchants and more!
changedWinter themed sprites
addedA new early game boss
addedMobs now have a chance to drop presents, containing a bunch of new seasonal items
addedNew weather type - snow

A new festive holiday themed update just went live, including a winter themed art overhaul, a new boss, holiday merchants and more!

Patch notes

Seasonal event

  • Winter themed sprites

  • A new early game boss

  • Mobs now have a chance to drop presents, containing a bunch of new seasonal items

  • New weather type - snow

  • Santa NPC

Features

  • Travelling merchants now have a chance to arrive, selling a variety of new items

  • Informational items

  • Improved discovery system

  • Health pickup items

  • NPC shops

  • Currency

  • Pots can be found littered through-out the world, containg coins and items

  • Weather systems

Bug fixes

  • Arced projectiles, such as bombs, now properly cause damage on impact

  • Projectiles and particles lifetime base on real time, no longer locked to fps

  • Fixed a crash caused by hitting "1" while not in an inventory screen

  • Fixed projectiles not correctly displaying particle effects

The future While I don't have an official roadmap (yet), I took some time to fully plan out the game, and what needs to change to consider full release, so I'll give a brief run down on what to expect. NPCs/followers. While the first set of NPCs are in game (merchants), they currently have no permanent residence. Future followers will require housing before they move in, and unlocked via certain requirements. Home ship. This will serve as a central hub containing the world map (see below), and crew members will hang around there until moved into a home. World map. Will contain increasingly difficult islands and areas to explore, which will also be unlocked via a number of ways, such as, special followers, defeating bosses, and completing quests for townsfolk. Pets. More in depth weather systems. While currently purely visual, weathers system will impact gameplay in some way, whether it be watering/destroying crops (rain/snow), effecting line of sight(sandstorm), harmful sailing(lightning storms), and so on. The current plan is to have all of the above implemented within the next year (hopefully sooner), including more frequent updates/dev blog updates on what's being worked on. Smoodlez

Source

Steam News / 15 December 2016

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