Full notes
Full ForgeRun update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Store
- UI and audio
- Gameplay
- Fixes
Character Reworks & Balance
Sir Virtue Rework
Reduced scaling but increased tankiness overall.
Fixed a bug preventing Sir Virtue from gaining bonus damage from scaling.
Radiant Virtue buffed with increased damage and range.
Dragon Deez
Increased movement speed, damage, and rotation speed (buffed).
Crimson Current
Increased damage, AOE size, and base projectile speed.
The Big Pull
Reworked for better sustain, increased damage output.
Rocktagon
Slightly reduced damage, but increased attack speed and projectile speed for higher total DPS.
New Content
New Boss Map + Boss Enemy
Cosmic Golem + UFO Spawners
The Cosmic Golem fires 20 rockets at all players repeatedly while summoning UFOs.
Gold Goblin
Runs away from players; killing it drops large amounts of gold.
Wandering Trader
Spend gold to purchase items; prices increase with each purchase.
Three Brand-New Playable Maps
Each map includes unique enemy types.
Totems, UI & Visibility
Totems now use a full circular charge bar instead of percentage text for easier visibility.
Added markers above all totems to help players locate them.
Added player outlines through walls (for both teammates and yourself).
Weapon Upgrade amounts are now much clearer when hovering over weapon stats in the TAB menu.
AI & Enemy Fixes
Projectile AI no longer only targets the host — targeting is now correct.
Fixed an issue that caused projectile enemies to soft lock and stop attacking.
Lava boss no longer takes knockback.
Fixed a bug causing boss drops to clip through the floor.
Co-op & Interaction Fixes
Fixed an issue where connected clients couldn’t see weapon upgrades.
Fixed an issue where pressing “E” twice on the portal could trigger double bosses.
Same double-boss issue fixed for other interactables.
Source
Changelog.gg summarizes and formats this update. How we read updates.
