Full notes
Full ForgeRun update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Gameplay
- UI and audio
Gameplay & Balance
Boss Targeting Update
Bosses now select targets randomly instead of only focusing on the host.
Co-op Improvements
Increased enemy AI count for co-op sessions for a more challenging experience.
Fixed an issue where the host could become soft-locked after clients disconnected.
Only the host can obtain weapons in certain cases (fix for unintended duplication/logic issues).
AI & Enemy Fixes
Projectile Enemies
They now properly account for height differences when aiming and throwing projectiles.
Fixed a bug causing projectile enemies to soft lock and stop attacking.
Audio
Golden Deck
Sound volume/noise reduced for better audio clarity.
Weapons
Resolved missing weapon data — two weapons were absent from the weapon database, and they have now been re-added.
Source
Changelog.gg summarizes and formats this update. How we read updates.
