Forever Skies
Steam News 8 December 20255mo ago

Beta Hotfix Now Live

Greetings scientists, Here are the patchnotes for todays hotfix on the beta flight branch: ADDED: Pirate Emblem item and its crafting recipe Sounds for Trashbin Egg Incubator - sounds, animations, textures Missing icons…

Update log

Full Forever Skies update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Greetings scientists,

Extracted changes

7 fixes2 additions5 changes1 removal
  • Compatibility
  • Gameplay
  • Store
  • Fixes
  • Maps
  • Workshop
fixedHere are the patchnotes for todays hotfix on the beta flight branch:
addedADDED:
changedPirate Emblem item and its crafting recipe
changedCHANGED:
fixedFIXED:
removedPlayers entering the Distillery hideout on the pirate ship should no longer get stuck in the room.

Here are the patchnotes for todays hotfix on the beta flight branch:

ADDED:

  • Pirate Emblem item and its crafting recipe

  • Sounds for Trashbin

  • CosmeticEgg Incubatorsounds, animations, textures
  • Missing icons

CHANGED:

  • CosmeticOptimized loot distribution systemmany empty drawers and cabinets should have some loot inside (bear in mind, some will still be empty)
  • Moth Eggs final look/texture

  • Cooked Moths' final look/texture

FIXED:

  • Players entering the Distillery hideout on the pirate ship should no longer get stuck in the room.

  • Fixed a bug where players couldn’t change Crossbow Bolts on the radial menu (Press C)

  • Fixed a bug where “The Pirate Dream” side quest did not complete for clients

  • Fixed a bug where the airship, hitting an unseen collision, was teleported out of the map bounds, leading the player to an infinite falling loop

  • Fixed a bug where some side quest markers weren’t visible on the Location Radar

  • Fixed a bug where players couldn’t find the quest Key card in the Unknown Signal side quest

  • Level design and level art optimization pass

  • Part of the missing texts has been added

KNOWN ISSUES:

  • We observed some multiplayer problems with session joining - they’re not game-related, and we’re investigating why it’s not working (a few AWS failures in the last few weeks didn’t help at all)

  • On rare occasions, clients being kicked out of a session return without the Extractor present - if you’re hosting such a session, and it still happens to your team, report it via the in-game tool so we can get a grip on this issue

  • Painting an airship sometimes doesn’t work for clients in a co-op session

  • On rare occasions, Noah’s key card Terminal may not spawn

  • Some Winches may go through buildings, which may lead to the player's death

  • Night is Coming quest sometimes triggers when loading a game with a fully completed main quest line

  • Some side quest locations may not spawn in the world

Thats all for now. Thank you for all of your feedback and bug reports so far! Team FFH

Source

Steam News / 8 December 2025

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