In this update8
Full notes
Full Forever Skies update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Maps
- Gameplay
- Store
- Balance
- Fixes
Forever Skies changes
Greetings scientists,
Forever Skies: Echoes Part 2 can now be played by all on our beta flight experimental branch!
SAVES
Instructions on how to join beta_flight can be found by clicking HERE
We always recommend keeping your beta saves and main game saves separate, just in case there are any differences between the main game and the beta. More info on how to manage your beta saves can be found in the same “how to” link above.
A lot of you will already have a beta save or two. If you plan to use the same beta save file that you used previously, that's totally fine, but be advised that it will only work if the save is from the 1.0 build or later. Beta saves from Early Access builds won’t be compatible with this update.
Starting from the beginning isn’t required; you can use your previous beta save.
OVERVIEW
ICYMI: This is part 2 of our 3-part update, where we are working with your feedback to bring more diversity and reason to explore our world. This second part focuses mostly on biome 2. You can check out our planned roadmap on our previous blog: https://store.steampowered.com/news/app/1641960/view/556882414728642713?l=english
This update is probably the smallest of the three parts, as previously stated, but it still includes some pretty cool additions, like new landmarks, moth breeding mechanics, a new Trash Can item & 3 side quests for biome 2. The official release will also include the return of the Frozen Wishes limited-time event (yes, it's that time already!), complete with cool new festive-themed rewards!
More news on the official release to follow.
Please keep in mind that, as with all beta builds, this content is still a work-in-progress. You will still notice bugs as well as placeholder texts, textures & icons. These assets are not yet in their final look/state. There will be more added to Echoes Part 2 for its official release, including the Frozen Wishes Limited Time Event, numerous bug fixes, updated texts, more polish and performance improvements.
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PATCHNOTES
ADDED:
Overhaul of Desolate Radio Tower location in 2nd biome - Overgrown Ruins
New landmarks - Pirates Hideout - Playground - Basketball court - Market - Flying Theatre - Theatre “Romeo & Juliet”
New Side Quests - Fish of the Sky Ocean - The Pirate Dream - The Second Life of Trash
New devices - Egg Incubator - Trash Bin
New resources - Liquid Luciferin
Three new Moths - Deeproot Moth - Fairysting Moth - Red-Fan Moth
Three new Boiled Moths
Moth Eggs for every kind of Moth for their incubation
New Pirate paint skin
New destroyed landing pads
New Radar triggers to access the legend database and the TO-DO LIST menu
CHANGED:
All Moths nutrition data rebalanced
Cockroaches Association poster added to Artifact Trade Station
Upgrade Gear stack size increased from 50 to 100
Small Backpack research cost changed to 1 Silicon & 2 Synthetics
Small Backpack crafting cost changed to 4 Metals, 4 Silicons & 4 Plastic Scraps
Membrane stack size increased from 1 to 10
Changed some side quests narration to be more coherent with found notes
FIXED:
Fixed a rare bug with the missing key card for the Unknown Signal side quest
Fixed a bug with Picture Frame rotation on ceilings with grid snapping turned on
Fixed a bug on some half-wall structures, which should allow crouching beneath them
Fixed a rare bug where players couldn’t find a Staff key in The Borrowed Pal side quest due to blocked passages
Fixed a bug where the Command Centre location wasn’t spawning in the second biome (instead of the first one) and High Point in the first (instead of the second one)
Fixed a bug where the Family Photo couldn’t be picked up from a Hanging Cabinet
Fixed a bug with the missing reward section in the Database for the Stolen Future side quest
Fixed a bug where collisions in Miles’ Room prevented players from reading tablets
Placeholder signs from Radio Tower locations removed
Fixed a bug with scanning heads in the Hunting Giants side quest
Fixed a bug where scanning Thorn Bee Hive didn’t unlock the Knife study recipe
Fixed a bug with the wrong Database description for the Path of Greed side quest
Fixed a bug with the missing icon for scannable Doors
Fixed a bug where some side quest objectives stayed visible on the Radar even if they weren’t tracked anymore
Fixed a bug where some furniture could be picked up from locations
Fixed a bug where the task to scan the Wrecked Tool Charger couldn’t be completed
Fixed a bug where the football/soccer minigame wouldn’t reward the player(s) more than once
Fixed a bug where Epoxy would give the player Biomass in the Recycler instead of Technology Tokens.
Fixed a bug with popping cranes
Fixed a bug with read notes appearing as not read after reloading a game
Fixed a bug where the Unknown Signal side quest location wasn’t spawning in the world
Fixed a bug where the Night is Coming quest didn’t start
Fixed a bug with an artifact beam being visible in a Large Cockpit
Fixed bugs with overlapping or levitating furniture and tablets
Fixed a bug with wrong door objects being implemented on some Radio Towers
Fixed a bug with wrong resources being received from Recycler on some devices (they differed from their crafting recipes)
Fixed a bug with Underdust initial cutscene being played during every visit to such locations
Fixed a bug with exploration music starting to play when player went asleep
Fixed a bug with Terminal illumination being seen through the ceiling
Fixed a bug where parts of a Workshop location were popping in a close vicinity
Fixed a rare bug where the Terminal in the Underdust couldn’t be scanned
Fixed a bug where using Noah’s Card in a Terminal didn’t complete the task
Fixed the wrong rotation of picked-up objects, where their fronts weren’t facing the player
Fixed a bug where players could use the Medical Station through walls
Many missing icons added
Replication of several items for multiplayer clients added
Level art and collision optimization
Further optimization
Missing translations added
KNOWN ISSUES:
We observed some multiplayer problems with session joining - they’re not game-related, and we’re investigating why it’s not working (a few AWS failures in the last few weeks didn’t help at all)
On rare occasions, clients being kicked out of a session return without the Extractor present - if you’re hosting such a session, report it via the in-game tool so we can get a grip on this issue
On rare occasions, an Airship may hit an invisible collision, being “destroyed” in the process, leaving the player in an infinite falling loop - you can only load the previous autosave
Painting an airship sometimes doesn’t work for clients in a co-op session
The Pirate Dream side quest may not allow it to be finished
On rare occasions, Noah’s key card Terminal may not spawn
Many cabinets and drawers are empty
Some Winches may go through buildings, which may lead to the player's death
Radial Menu may not allow changing Crossbow bolts on rare occasions
Night is Coming quest sometimes triggers when loading a game with a fully completed main quest line
Some side quest locations may not spawn in the world
Speak soon! Team FFH
Source
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