Update log
Full Forever Skies update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings Scientists, We have a special end-of-year surprise for you! Today marks the launch of Echoes Part 2, the second instalment in our major free update series. As stated in previous posts, the focus of the Echoes updates is to introduce greater variety to the existing world of Forever Skies and enhance the sense of exploration based on your feedback. Since Echoes Part 1 launched in November and is just one month old, Part 2 is the smallest of the three, but it is still loaded with a lot of additions we are excited to include, as many of them come directly from your feedback. We have also brought back the much-requested timed holiday event, Frozen Wishes, for those who missed it in 2024. For the OG scientists who already played the quest in 2024, do not sulk. There are still new rewards for completing the event again this year, while new players will get all the rewards from 2024 and 2025. Let's Look at What is New - Echoes Part 2 Trailer Ok, so first, let us dive into the update trailer to get a quick look at some of the major additions. [dynamiclink href="https://www.youtube.com/watch?v=ZDDBvlAj5c8TRAILER"] Desolate Radio Towers Overhaul Just like the Radio Towers in Biome 1 were reworked in Echoes Part 1 using new modules, landmarks, and an entire system that generates these towers to feel different and distinct, we have now done the same for Biome 2 and the Desolate Radio Towers. While overgrown by nature, the towers now feel more distinct from one another, convey a sense that people once lived here, and show attempts by individuals to survive on their own. Biome 2 New Landmarks We have also added six new landmarks that will spawn more sparingly throughout your towers. These are unique locations that tell more of the story of the world. The six new landmarks are: Pirate Hideout Playground Basketball Court Market Flying Theatre Romeo and Juliet Theatre Three New Sidequests To add to the discovery of the stories of those who lived on Earth before our final expedition, there are three unique side quests to find and complete in Biome 2. As before, the side quests are discovered organically by exploring the biome and can be followed using your radar and your to-do list. Quest Rewards - New Decorations and Devices We have marked the items below with spoiler tags, as these new items are the rewards for each of the three new quests, and many people may want to keep them a surprise. We highly recommend you do NOT read these spoilers, as each reward is unique and themed. But for those of you with no self-control and a Grinch-like attitude who do not enjoy festive surprises, here you go. Trashbin Device - At last, a way to properly dispose of items that cannot be recycled and are cluttering up your airship. Place the items into the bin, and they will be ecologically vaporized. Finally, we can all stop throwing things overboard in a game where the whole premise is that people damaged the world through pollution… Moth Incubator - Now, throughout the world, you will find moth eggs and will need a place for them to hatch. Enter the Moth Incubator! There are three new breeds of moths to find and raise. Then it’s up to you to decide whether the life you have brought into this world should go into your Vivarium, where they can
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