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Steam News21 November 20257mo ago

Patch v1.0-2330

First of all, thank you so much for playing Forestrike! Your bug reports and feedback have been instrumental in continuously improving the game to greater heights!

In this update6

Full notes

Full Forestrike update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes9 additions3 changes11 removals
  • Fixes
  • Events
  • Gameplay
  • Balance
fixedNotably, we have seen reports of truly impossible and unfair fights. Whilst there are some fights that seem impossible, but can be solved with a bit of patience and creative thinking, there are some that are truly unfair and this is something that we find very important to address. Two recurrent patterns have been identified and addressed with some small mechanic adjustments and balancing.
removedAnother important change we would like to highlight is that we now allow randomly gained techniques and special attack reward selections to be skipped. Since special attacks replace a technique, they can essentially remove a technique pivotal to your build. Now it is a choice, you should no longer need to worry about breaking your build accidentally.
removedFinally, we now allow Shared Fights to be loaded from the title screen. This means you no longer have to abandon your ongoing run to join in solving someone else's fight.
changedMake sure your game is updated to v1.0-2330!
addedBalancingCold Eye School: Invincible enemies can now be thrown by Rising Throw. They will not take damage.
removedTechnique FixesLookUp: The technique no longer affects Smuggler.

Forestrike changes

fixedNotably, we have seen reports of truly impossible and unfair fights. Whilst there are some fights that seem impossible, but can be solved with a bit of patience and creative thinking, there are some that are truly unfair and this is something that we find very important to address. Two recurrent patterns have been identified and addressed with some small mechanic adjustments and balancing.
removedAnother important change we would like to highlight is that we now allow randomly gained techniques and special attack reward selections to be skipped. Since special attacks replace a technique, they can essentially remove a technique pivotal to your build. Now it is a choice, you should no longer need to worry about breaking your build accidentally.
removedFinally, we now allow Shared Fights to be loaded from the title screen. This means you no longer have to abandon your ongoing run to join in solving someone else's fight.
changedMake sure your game is updated to v1.0-2330!
addedCold Eye School: Invincible enemies can now be thrown by Rising Throw. They will not take damage.

First of all, thank you so much for playing Forestrike! Your bug reports and feedback have been instrumental in continuously improving the game to greater heights! They have all been read, and we have been hard at work addressing your reports and feedback.

Notably, we have seen reports of truly impossible and unfair fights. Whilst there are some fights that seem impossible, but can be solved with a bit of patience and creative thinking, there are some that are truly unfair and this is something that we find very important to address. Two recurrent patterns have been identified and addressed with some small mechanic adjustments and balancing.

Another important change we would like to highlight is that we now allow randomly gained techniques and special attack reward selections to be skipped. Since special attacks replace a technique, they can essentially remove a technique pivotal to your build. Now it is a choice, you should no longer need to worry about breaking your build accidentally.

Finally, we now allow Shared Fights to be loaded from the title screen. This means you no longer have to abandon your ongoing run to join in solving someone else's fight.

Make sure your game is updated to v1.0-2330!

Patch notes:

Balancing

  • Tiger School: When you play a Tiger run, the gunners now take slightly more time before shooting.

  • Cold Eye School: Invincible enemies can now be thrown by Rising Throw. They will not take damage.

Technique Fixes

  • LookUp: The technique no longer affects Smuggler.

  • Mirage: When the hit is a body slam, you now teleport behind the instigator instead of the source, to avoid being sandwiched between the projected and attacking character.

  • Flying FortressFixed some issues with grounded detection.
  • Seed of hopeFixed issues when equipping the weapon immediately when only one enemy was remaining, notably for throw.
  • Last Resort SnackFixed in the same way as Seed of Hope.
  • Sun StanceFixed wrong video.
  • Self MockeryFixed to make sure it only happens once per fight.
  • Golden BloodRemoved the double text display of the upgrade.
  • BackStab Echo: No longer procs on the Barrel.

  • First Blood: No longer procs on the Smuggler + No longer procs on a target already affected by Shaken.

  • Monkey face: No longer targets the Smuggler.

  • Alchemy+Changed the order of the description to make it more clear that you only get Max Health when learning the technique (English text Only).

Character Fixes

  • Red DrunkFixed inconsistent hurtbox on idle combat action.
  • SwordmasterFixed movement when affected by trinket before a fight (Mostly caused by firecracker).
  • Striking Slave: Can now only trigger his first action on brawl start if he is actually alive.

  • Region 4 Mini Bosses: Are now considered Bosses.

  • Impostor: The jump indication effect should no longer linger around.

Sub Objectives

  • Wall hit: Can now be passed by enemies charging into the wall.

General Fixes/Changes

  • Shared Fights: Can now be loaded from the Title Screen without losing your current run.

  • Special Attack Brawl Rewards: Now have a choice to not take them.

  • Random Techniques: Now have a choice to not take them (From trinkets or other techniques).

  • Onya Intro Cutscene: Onya will no longer be missing when beating Nodai and unlocking her at the same time.

  • InvincibilityChanged health bar color to be golden rather than gray to differentiate between block and armor.
  • Hitstop Setting: No longer gets reset when relaunching the game.

  • Miss Attack Check: Deflect and Shield surf now count as a miss.

  • Replay ArchiveFixed a bug where after 50 entries the most recent archive entry would not show up correctly.
  • Region Enter Menu: Can now be progressed by pressing Cancel (Originally only Confirm was supported).

  • Master Selection Menu: Selection sequence can now be skipped by pressing Confirm or Cancel.

  • Font Sizes: Small text such as in the Codex and technique tips are now a bit bigger.

Master Trials

  • When beaten: Masters will disappear in a puff of smoke.

  • Dialogs: Will no longer occur in Reality runs.

  • Enemy Monkey: Landing animation has a slightly bigger hurtbox to avoid strange dodges.

  • Master Color: Masters now have a small tint to highlight the fact that they are illusions.

  • Onya's Clones: Charging run animation toned down to look less silly.

Source

Steam News / 21 November 2025

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