In this update1
Full notes
Full Forestrike update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Events
- UI and audio
Forestrike changes
Hello Heroes!
Our first patch of 2026 is live.
Fixes, tweaks, and improvements are the focus of this patch - as always thanks for all your feedback.
Make sure your game is updated to Patch v1.0-2559
Techniques/Trinkets
Shocking Tale: Player can no longer get affected by the technique
Performer: Now triggers between boss phases
Retreat+: Fix instances of the technique affecting multiple enemies
Mindblast: The damages is now properly counted as player damages
See no Evil+: Fix instances of the technique procing on other instances than Friend Fire
Diving Fang+: When you're next to the wall, you can no longer trigger the bounce
Treason: Change text display to avoid confusion
Armor of Vanity: Inverted normal and upgrade version
- Heaven or HellFixed order so that it procs before Negate Death
Ashes of Life: Will now be triggered if the Player or VIP dies or falls off the level
- Incense of WealthIncreased price from 15 to 20 gold
Candy box: Reduced price from 50 to 40 gold
Both Fans has been reduced from 15 to 5 gold (with the rework of the reshuffle cost their value has been drastically diminished).
- SchismReduced drop requirement making it easier to drop (needed 50 gold)
Mirage Block: is now limited to Leaf (from Onya Master encounter) and fix the drop issue
Armor Sabotage: Will now properly remove armor from the main character as well
Battle Remnants:
Will now work between waves
Will now even if you finish the fight with a weapon
Upgrade has been fixed to work properly
Will no longer equip the Explosive crates
- *Wild Cat+Changed from When you {jump} over a foe: to When you {jump} over a foe who has no {resource(s)}:
- Flying Claw+Changed from *When you hit a foe with Flying Claw: They get {projection[Projected]}. to When you hit a foe with Flying Claw: {jump} forward
- Mirage Block+Added Your {backAttack(s)} inflict +1 damage.
- Iron BreathAdded Once per fight in the normal and upgraded version
- Smelly dash+Changed from They take 2 damages to They lose their {armorHp} and take 1 damage .
- Blood PactChanged from You can no longer heal during fights. to You can no longer heal in brawls.
- Fist of Fury+Removed the ignore Block.
Dreamcatcher
Change from *One use.
When you get defeated in a fight
Switch to {foresight}. to One use.
When you get defeated in a fight
Restart the fight.
Rust Plagues: Will no longer destroy explosive crates.
- Bat StrikeFixed text effect
Jungle Snack: Now works properly with Baboonrang
Abacus: Works every Boss waves
Bully+: Now properly work against dodging foes.
Characters
Foe Onya: No longer spawn clones when dead
Foe Talgun: Added a simple solo phase:
Talgun gains a dodge
Talgun is able to attack/counter attack after dodge.
Foe Thundermonk: Rework solo phase and waves:
In solo phase the Thundermonk is able to redo the axe kick after getting hit (repeatable)
Replaced one of the normal drunk with support characters
Replaced the brawler with either an elite brawler or a lancer
Foe Big Bully: can no longer start charging in pre-fight phase.
General Fixes/Changes
New Game: The Overwrite Save Data prompt now defaults to “No”, reducing the chance of accidental data loss.
SubObjectives Do friendly fire: Fix instances of Friendly Fire getting validated by pure damages
Reshuffle Technique Rewards
When reshuffling from a limited technique pool, some previous options will carry over to ensure the number of options remains consistent
Reshuffle cost now increases with each use, up to a maximum cap.
- TeleportingFixed bug where an already dodged hitbox cannot hit the character even after the character teleports
- Lotus FlowerFixed bug where using Lotus Flower to continue does not reset the amount of gold
- Effect OrderFixed the interaction between Techniques that cancel the hit and Techniques that add damage would bypass armor
- Gunner EliteFixed the sprite's color in the codex
- Depart CutsceneFixed bug where the SFX from the cutscene accessing the Moongate still continues into the Menu even when the cutscene is skipped
- InvincibilityCodex description has been updated to replace usage of White health bar, to Gold to reflect the change.
Source
Changelog.gg summarizes and formats this update. How we read updates.
