In this update1
Full notes
Full Forestrike update
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What changed
- Events
- Fixes
- Gameplay
- UI and audio
- Balance
- Maps
Forestrike changes
Hello Heroes!
We’ve just rolled out another patch for Steam!
There was a major progression bug that we solved in this update. So if you experienced a case where you finished a run but did not receive rewards, completing the run again should now give you those rewards properly.
Additionally, Secret Stash was not working for many players. This should now be fixed and you can all finally enjoy pulling an entire table out of your pocket!
More detailed patch notes below!
Make sure your game is updated to v1.0-2385!
Techniques/Trinkets
Spark: Replaced Talgun's laugh sound by Onya's laugh sound
- LevitationFixed input text for Spanish
- Crab GuardRarity changed from Common to Dual
- Fortune Dash & Fortune BlockAdded a cap to the gold gained to avoid issue with invincibility and some other weird interactions
Squabble: No longer bypasses armor
- Fruits of LaborFixed an issue where defeating a surprised enemy did not give you a banana
Dreamcatcher: Is no longer triggered if Ashes of Life is procing
Max Health Techniques: Techniques which reduce your max health now heal you when you lose them.
Impacted Techniques: Crescent Formation, Scorched Earth, Cold Exposure, Alchemy
- Secret StashChanged to use a safer method of getting the random weapon
Levitation+: Heal can no longer proc in Inns
Longevity: The barrel hits on enemies no trigger the technique
Yellow Phoenix: Should now proc at every boss wave
Trinkets Scroll: Can no longer gives Elevation and Starter techniques.
Impacted Trinkets: Cold Eye Scroll, Leaf Scroll, Monkey Scroll, Mystery Scroll, Scroll Voucher, Storm Scroll, Tiger Scroll
Ki and Block Lamp: Various fixes on the lamps to fix various issues where they would not proc + Change so Lamps no longer proc in the Inn
Cold Eye fights: Rework Region 1 Cold Eye challenge to be more in-tune with Region 1 difficulty
Characters
Deserter: Now has a long recovery after their attack to allow punishing when their guard is down.
Ogai: Can no longer catch first phase Ogai with a heavy right after he dodges
Dash Wall Flip: Will now properly proc with Radiant Dash
Admiral: During Phase 2 and 3 charges, the Admiral will now deflect projectiles
- ScholarFixed various issues related to the new armor gain
Enemy Clones: Clones dying by themselves no longer count as defeated enemies (This stops some chaos from techniques procing way too much)
General Fixes/Changes
- ProgressionFixed an issue where progression was not counted correctly in some cases which resulted in missing out on some narrative and some rewards
Gameplay
- No Heavy Kill SubobjectiveFixed an issue where your heavy attack was counted as a kill despite not killing
- Dialogue UIFixed bug where Illustrations would sometimes not show up during dialogue
- Dialogue UIFixed bug where Speaker Portraits were sometimes not showing up after skipping cutscenes
Map Music: Music will now fade instead of stopping abruptly when entering encounters
Floor Shadows: Fixed Floor Shadow Sorting Layer values causing the Drop shadow to sometimes not be visible.
Affected locations: Gate, Bath house, Hundred Screen Corridor
If you'd like to provide anymore feedback or bug reports the best place is to join us over on the Discord as we are very active over there! Thank you again!
Source
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