In this update4
Full notes
Full Forestrike update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Maps
- Store
Forestrike changes
Honorable heroes,
Thank you all for playing the demo during Steam Next Fest! Your feedback on the game so far has been amazing.
We just released a new patch that adds some community suggested improvements, bug fixes and better quality of life.
PATCH NOTES v.3-270
Fixes
Fixed some sprites not appearing on PCs with lower texture size constraints
Fixed replays sound so as they now are properly affected by volume levels
Fixed replay slow motion button and save replay button conflict on controllers
Fixed status effects remaining active after Brawls finished
Fixed some narrative and technique events not properly running when playing in languages other than English
Fixed visual bug where hat shadows were desynced from the characters' shadows
Fixed broken hurtbox on marauder charge hit
Fixed scorcher kick recovery time
Fixed hanging temple ultra wide red borders
Fixed various SFX assigned to wrong channels
Fixed pawn mask wrong bark
Fixed various inconsistencies with effect triggering "Before a fight"
Fixed issues with charging foes collisions
Fixed various active techniques not working while a weapon was equipped
Fixed various Sub Objectives being marked as failed incorrectly
- BoltFixed to break tracking from attacking enemy
- Knight Dash +Fixed to give Lightning Strike
- Eye Poke +Fixed to apply stun
- Golden Blood +Fixed to trigger once per fight and work on direct hits
- Steal WeaponFixed to include thrown weapons as weapon attacks
- Blood PactFixed text display issue
- DashFixed an issue where you would get hit by a dodged attack
- ConductionFixed an issue where Conduction would not deal damage to some enemies
- Elite CravenFixed an issue where the Craven would not give back a stolen resource
- Mirage DodgeFixed an issue where Mirage dodge would trigger before properly dodging the hit
- Final BoltFixed to no longer trigger against allies and work with every Heavy Attack
- Needle handsFixed to no longer proc against allies
- RetributionFixed damage not being properly applied
Changes
Added keyboard arrow navigation in menus so non WASD keyboards can easier navigate and rebind buttons
Added new maps
Added new buyable item Cheap Noodles
Update various costs of Techniques in the Technique shop
Added new Dual techniques for each master
Spiky Puppet: Rework spawn patterns
- Honest SnakeIncreased rarity from Common to Rare
Shen Lei Gift + : Now gives a Storm technique
- Gold PouchReduced the gold price
- RetributionReduced rarity from Elevation to Epic
Lotus Petal : Defeating a Boss now gives a Lotus Petal
Muted the replay previews in Replay/Run Archive menus
Replays can now be deleted from the Fight Archive
Source
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