Full notes
Full Foresight update
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What changed
- Fixes
- Gameplay
- Performance
Dear all, As we're on the hunt for some of the most elusive bugs in Foresight, we bring you the latest fixes, mostly multiplayer issues and some weird single player issues as well.
Addendum
Caught the following bugs during a routine code review and has since fixed them: 1) When a player dies, all ships belonging to that player are always asked to halt even when it might be stationary or stopping. While it may not be much in single player, it'll hurt quite a bit by sending halt packet per ship per frame to all players until it's been destroyed. Fixed.
Bug Fixes
You can no longer recruit officers if you have insufficient funds. For some reasons we detected the fund situation but didn't block it.
Fixed a multiplayer bug that causes the game to crash after 3-4 minutes especially when AI starts to have fleets.
Fixed a white blinking issue where the screen may sometimes without warning blink white. This issue is peculiar as it only appears when certain ships begin to accelerate. We found out that this issue is tied with another issue below but it's a ship engine power ratio calculation issue in itself. (thus causing the engine particle to scale beyond the screen space)
Fixed a potential bug (not fully confirmed but likely to be there) where the flagship of a fleet can be susceptible to getting stuck halfway through the throat of the wormhole. Interruption to ships going through wormhole is one of the reasons why ships get stuck or go into turbo speed mode even in nornal space.
Fixed some minor issue with the officer dossier window.
Conclusion
Bug fix patches will be released as and when the bugs found has been fixed and properly tested against regression. Many apologies for any inconvenience caused! Thanks, Jeremy
Source
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