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Steam News1 September 20178y ago

Patch V1.2a Released!

Dear all, First of all, thanks for your support and feedback. With it, we're able to improve the game and make it more stable.

Full notes

Full Foresight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Performance
  • Server
  • Gameplay
changedModificationsVoice profile data file modified slightly to reduce the amount of searches performed when a certain file cannot be found. This is to improve game performance consistency. V1.2a will NOT work with V1.2 on multiplayer. Please update in order to play online!
fixedBug FixesMULTIPLAYER FIXES: 1) When the client cancels a build order or request order on a production structure, the next-in-line icons aren't updated, causing a misunderstanding. 2) Scoreboard doesn't work properly in multiplayer mode, showing itself prematurely. 3) Fixed a bug where the game crashes after roughly 1 minute. Found to be due to a regression bug that causes the order to kill itself incorrectly while working on it on the server. (thus only the server crash) 4) Fixed a bug where a server-only multiplayer game with AI players DO NOT START THE GAME. The game is shown, the command center is somewhat controllable but you can't enter the game menu and/or the game seems to be in a limbo. 5) Fixed a bug where if the client kills the server player and there're only 2 players, the game will not end for the client. 6) Fixed a potential bug where if a client was disconnected prior, it will not be able to connect to ANY other servers unless the game is restarted. 7) Fixed a bug where the lobby background sometimes doesn't appear, sometimes it shows trash or even the font texture and it's highly random. GENERAL FIXES: 1) Fixed a small bug where the background action is frozen after returning from viewing a cutscene 2) Fixed a bug with all the cutscenes where a delay caused instructions below to be skipped thus, skipping all the clean up operations. The symptom is such that when you play the same cutscene a 2nd time, nothing is shown except a blue screen. You can still skip the cutscene. Affects only 2D assets. 3) Fixed a bug where if the cutscene plays a repeating humming sound for environment, it doesn't STOP PLAYING after the cutscene is skipped.
addedConclusionWe're more than happy to maintain work on Foresight while working on our next title. What we can promise you is that, the next game's 3D graphics will be far superior to Foresight's. We can't reveal too much of the new game just yet, but an announcement will be made next month! So, please stay tuned and keep the feedback coming!! Thank you and have a great weekend! Jeremy

Dear all, First of all, thanks for your support and feedback. With it, we're able to improve the game and make it more stable. This patch fixes major bugs with multiplayer and some minor ones with general flow of the game.

What's new?

  • Foresight now uses StridesLib v1.2 engine which is far more stable than v1.1 used by the previous build.

Modifications

  • Voice profile data file modified slightly to reduce the amount of searches performed when a certain file cannot be found. This is to improve game performance consistency. V1.2a will NOT work with V1.2 on multiplayer. Please update in order to play online!

Bug Fixes

MULTIPLAYER FIXES

1) When the client cancels a build order or request order on a production structure, the next-in-line icons aren't updated, causing a misunderstanding. 2) Scoreboard doesn't work properly in multiplayer mode, showing itself prematurely. 3) Fixed a bug where the game crashes after roughly 1 minute. Found to be due to a regression bug that causes the order to kill itself incorrectly while working on it on the server. (thus only the server crash) 4) Fixed a bug where a server-only multiplayer game with AI players DO NOT START THE GAME. The game is shown, the command center is somewhat controllable but you can't enter the game menu and/or the game seems to be in a limbo. 5) Fixed a bug where if the client kills the server player and there're only 2 players, the game will not end for the client. 6) Fixed a potential bug where if a client was disconnected prior, it will not be able to connect to ANY other servers unless the game is restarted. 7) Fixed a bug where the lobby background sometimes doesn't appear, sometimes it shows trash or even the font texture and it's highly random.

GENERAL FIXES

1) Fixed a small bug where the background action is frozen after returning from viewing a cutscene 2) Fixed a bug with all the cutscenes where a delay caused instructions below to be skipped thus, skipping all the clean up operations. The symptom is such that when you play the same cutscene a 2nd time, nothing is shown except a blue screen. You can still skip the cutscene. Affects only 2D assets. 3) Fixed a bug where if the cutscene plays a repeating humming sound for environment, it doesn't STOP PLAYING after the cutscene is skipped.

Conclusion

We're more than happy to maintain work on Foresight while working on our next title. What we can promise you is that, the next game's 3D graphics will be far superior to Foresight's. We can't reveal too much of the new game just yet, but an announcement will be made next month! So, please stay tuned and keep the feedback coming!! Thank you and have a great weekend! Jeremy

Source

Steam News / 1 September 2017

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