Full notes
Full Foresight update
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What changed
- Performance
- Events
Haha hi everyone, Yes, it has already been 4 years since Foresight was released. But first things first, let us give you a BIG THANK YOU for all your support!
What has happened to Foresight so far?
2018 is a rather quiet year for Foresight until several serious bugs were reported. While the code is definitely getting older, we took it upon ourselves to ensure that our players deserve what they've paid for; a fully functional game. Thus, patch V1.3 was conceived and developed to cross Foresight's codes over to a newer API and engine, thus receiving additional stability that came with the upgrades. 4 years ago, we made up our minds that even if the game crashed and burned; even if there's only 1 person playing the game, we'll be obliged to support the player. That's our commitment to our players and we've always been consistent about it. You can expect the same level of commitment if not higher when we release our new games in the future!
What's next for Foresight?
Unless anyone says otherwise, we think that the RTS genre, while definitely alive, the space RTS subgenre has more or less being absorbed as being a part of GS. Therefore, even if there's going to be a Foresight 2, it'll most likely be in the Grand Strategy genre while retaining its RTS components, some parts that existed in Foresight will be shifted. We've also constantly heard that you guys hate to wait and excessive build times make the game slower if not already inherently slow. Thus, the closest POSSIBILITY that might occur to Foresight is a probably a HD remake; subjected to you guys voting for it more than less.
What's next for Strides then?
We've been pretty quiet for the past 4 years partially because we're growing. We're listening and learning from all the feedback we've gotten. One thing I can say about us is that, we've definitely learnt a lot from you guys! We're also strategizing our next move and how we intend to stay relevant and viable in this ever-competitive business. But rest assured, we're far more committed to stay connected with you, our customers, than before! After all, it's you folks who play and decide if our games are worthy or not.
Ok fine! What's next?!!!
We've been working on our next game, which will be announced in the near future. The game's name is known as Starlight. It's set in a time before the events of Foresight, effectively making this game a prequel. However, this game won't be a RTS. More details to follow in the near future.
Conclusion
We developed Foresight utilizing the best of our abilities, though we've made several bad decisions that led to a poor initial release. It was actually a 4-year effort with a team of up to 35 people. The core team consisted of 7 people. The game was originally slated to be released by end of 2012 but due to certain unfortunate circumstances, we were forced to delay the game. I've never once mentioned this because if the game is bad, it IS bad. If people don't enjoy it, it's pointless to shove it down their throats. End of the day, what matters the most is you folks. If you ain't enjoying our games, then we've failed and definitely don't deserve your money. Period. Let's hope we'll do better with our next game! Cheers, Jeremy
Source
Changelog.gg summarizes and formats this update. How we read updates.
