Full notes
Full Foresight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Dear all, It has been weeks since the last update. Basically, StridesLib, the engine that powers Foresight is undergoing major revamps and technically is in the next iteration already. Thus, Foresight will still get a slice of the new pie. Foresight V1.2 will be based on the new engine iteration and will be a lot more stable and possibly faster. On top of that, we might add a few more surprises into the fray but reworking the meshes slightly to keep it a little up-to-date. Yes, we know, Foresight is an old game.
What's next?
Well, it's no surprise... but we're going to start working on our next game! Hurray! The only thing we can reveal now is that it will not be a RTS. But there'll be some familarity. We'll keep everyone updated as soon as we have confirmed release dates (for V1.2) and other information as well.
Conclusion
Thanks to everyone who has supported us, ranted at us, marked us down for a negative review (it's REALLY OK!!) or given us a positive review, we've learned a lot. This experience is invaluable to us as it'll guide us to our next game without making the same mistakes as we did for Foresight. We hope to get your support in the future as well! Thanks again and may everyone have a great week ahead! Regards, Jeremy (Producer)
Source
Changelog.gg summarizes and formats this update. How we read updates.
