Full notes
Full Foresight update
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What changed
- Fixes
- Gameplay
Dear all, We've just released a patch that fixed potential issues with Campaign #2, ie, Mission 11-15.
What's the problem?
Apparently, it started when someone feedback that Mission 11 cannot be completed. So as usual, we asked for the saved game, loaded it up and checked the states. Well, it's not the case. Apparently, there's a condition that wasn't properly communicated to the players and that the player can actually skip that area without fighting and end up not completing the mission.
Who are affected?
Players who typically avoid a fight and focus directly on the mission objectives will be affected initially.
How can we fix it?
Fortunately, this is a trigger issue that doesn't require a major fix. For current players, you can return to the sector Naura-2 and destroy everything there and your reinforcements will arrive.
What else?
We improved Mission 11 to make it clearer to the players on what has to be done. It wasn't right that the player can skip the combat without the reinforcements being triggered. In any case, it's now made clearer to the players. Mission 12-15 has been changed slightly. Ivan Bahktin's flagship Syuzeren will now have more hit points than a standard Mothership. This is required so that he'll stay in his flagship more than usual. (The AI controls his safety so it's hard to determine if he'll run during combat) Just a gentle reminder - your fleet commanders and advisors will automatically escape or upgrade to a safer or better ship automatically. This is done so that you don't have to babysit your fleets.
Conclusion
Keep those feedbacks coming! I'd love to explain why we didn't catch these issues during our own testing back then but I'll leave it to another post for another day. Have a great weekend! Regards, Jeremy
Source
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