In this update3
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Full Forecursed update
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What changed
- Gameplay
Forecursed changes
Welcome
I spent the last year working on this game and honestly, it feels like yesterday when I first launched Unreal and called the new project "Untitled Tag Game". Time flies when you're having fun I guess. Now we're here, and you're about to participate in this journey too. I'm so excited to see how this turns out. Hopefully everyone has fun and we can continue developing this game together as a community.
Before you start slapping everyone with rakes
You're about to get thrown in possibly one of the most chaotic games of tag you've ever played so a little word of advice first. In there, it's everyone for themselves and the last person standing wins. There are multiple ways of accomplishing this. You could use brute force, form alliances with other players, hide in a corner or do a bunch of other things. It's really up to you and how you want to play. Just remember that dead players can come back to mess you up, so I wouldn't make too many enemies if I were you.
Bugs, Feedback, Questions and anything in between
I want this game to be as good as possible. It's a very simple goal, but I can't do it alone. I need your feedback more than ever. If you encounter a bug or you have an idea, you can share it on the official discord channel. It'll be my pleasure to read everything. I'm building this game for you, so it's only fair that you have a say in the matter.
The playtest will be open from January 26th to February 1st.
Thank you for your time, good luck have fun, William Van Herck
Source
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