Full notes
Full For The Fatherland update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Maps
- UI and audio
- Fixes
- Gameplay
- Balance
For The Fatherland changes
Achtung!
Following your great dedication to the Fatherland on Omaha and Bocage a new challenge lies for you ahead: the Battle of Carentan!
The first major For The Fatherland update introduces the third map of the German campaign Carentan, and indeed plenty of new content. In fact, Omaha beach went through a visual redesign, as the map lacked behind in quality compared to Bocage and especially to Carentan. The update also includes numerous minor fixes, small adjustments, and tweaks.
General:
Added three new music pieces to the music player rotation
Fixed several issues with animation and sound synchronization
Fixed a lighting bug which made weird shadows on the ground texture
Adjusted player unit behaviour e.g., the bullet speed of the Combat Rifle unit has been increased
Added three new player units: Tank Trap, StuG IV, Tiger I
Added five new enemy units: Grenadier, Officer, Tank Driver, Haft-truck, Sherman
Added three new abilities: Giftgas, Heal & Repair, Achtung! (Taking Cover)
All player units can now take damage from some enemy units
Increased time between waves from 5 seconds to 10 seconds
Increased resources bonus after each wave from 15/15 to 25/25
Adjusted the price of some units and abilities
Deleted several artifacts and adjusted code to improve performance
Enhanced post-processing to make the game look more pleasant
Added the lock-on-sight mechanic (LOS) to the game i.e., units will only attack an enemy if they can actually see it, objects such as walls will block the view now (not entirely included on all maps!)
Added a camera shaker to explosions, Omaha is now rather shaky *couch*
Updated the Units window in the Main Menu
Reduced the volume of the Machine Gun unit as the sound was a little bit too annoying
You can now play the next random music clip by pressing F3 (its random, so clips might repeat)
And a bunch of other small changes
Omaha:
Reworked the visual map design and added more detail
Added one new enemy unit
Added one new ability
Adjusted the wave spawner difficulty to be more newbie-friendly
The MG and Flamethrower units use lock on sight mechanics, due to the map design (trenches) the remaining units work as before
Bocage:
Small adjustments to post-processing
Added two new enemy units
Added two new abilities
The Smoke Grenade ability is now unlocked from the very beginning to give players more options and because forcing the players to buy the same abilities each map didn’t seem fair (you will get a small bonus after each map from now on)
Adjusted the wave spawner
LOS not activated on Bocage as not really needed here due to the open map design (LOS consumes more processing power)
Lowered the difficulty level as it was a little bit too harsh
Fixed a bug which resulted in the deduction of three player lives after a Jeep unit reached its target, its one life now
Carentan:
The map can be unlocked after playing and winning Bocage! Sorry for the inconvenience, but we are in Early Access after all 😊
As always, please consider joining my DISCORD in order to provide feedback on FTF and more...
Finally, please find below three For The Fatherland wallpapers in the new look!
Take care and stay safe
Zuck
PS. The next map might take a while, since I’m not entirely sure what I will go for, but probably it will be a larger tank battle, maybe even including air units aka planes… stay tuned!
Source
Changelog.gg summarizes and formats this update. How we read updates.
