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Steam News19 March 20233y ago

Patch 1.1 with Unit and Ability Adjustments

Hello again on this lovely Sunday! It has been two weeks since the full release of For The Fatherland with even more soldiers joining the battle!

Full notes

Full For The Fatherland update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello again on this lovely Sunday!

What changed

1 fix1 addition8 changes0 removals
  • Gameplay
  • Fixes
  • Balance
addedIt has been two weeks since the full release of For The Fatherland with even more soldiers joining the battle! I have received plenty of new feedback and decided to put some of it into the game.
fixedFixed known animation issues such as units being stuck in the t-pose (no idea why this suddenly happened)
changedImplemented a notification for lost units: you will now get a message should one of your units die
changedChanged the healing and taking cover abilities to global: they now apply to all units, you don’t need to select individual units anymore
changedChanged healing to a flat value of 15hp for human units, and 30hp for vehicles
changedReduced taking cover to 7 from 10 seconds
taking cover10seconds7taking cover decreased, nerf

For The Fatherland changes

addedIt has been two weeks since the full release of For The Fatherland with even more soldiers joining the battle! I have received plenty of new feedback and decided to put some of it into the game.
fixedFixed known animation issues such as units being stuck in the t-pose (no idea why this suddenly happened)
changedImplemented a notification for lost units: you will now get a message should one of your units die
changedChanged the healing and taking cover abilities to global: they now apply to all units, you don’t need to select individual units anymore
changedChanged healing to a flat value of 15hp for human units, and 30hp for vehicles

It has been two weeks since the full release of For The Fatherland with even more soldiers joining the battle! I have received plenty of new feedback and decided to put some of it into the game.

Patch 1.1 brings along:

  • Fixed known animation issues such as units being stuck in the t-pose (no idea why this suddenly happened)

  • Implemented a notification for lost units: you will now get a message should one of your units die

  • Changed the healing and taking cover abilities to global: they now apply to all units, you don’t need to select individual units anymore

  • Changed healing to a flat value of 15hp for human units, and 30hp for vehicles

  • Reduced taking cover to 7 from 10 seconds

  • Adjusted balancing on Omaha, Bocage, Carentan, and Airfield

  • Buffed the MG unit: damage is now 3-5 base and 4-7 on upgrade from 2-4/3-5, AOE damage is now 1-2 from 1, range on upgrade is now 15 from 12 metres

  • Buffed the Flamethrower unit: damage is now 3-5 from 2-4, DOT duration is 5 from 3 seconds

  • Buffed the Leutnant unit: range is now 30 from 20 metres

  • Nerfed the Combat Rifle unit: damage is now 4-5 and 5-7 on upgrade from 5/7, health is now 8 and 10hp on upgrade from 10/12hp

Special thanks to Supermauz_R for some good ideas!

Please let me know should you find any other bugs.

Have a good one!

Cheers

Zuck

Source

Steam News / 19 March 2023

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