Full notes
Full Following Seas update
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Repeated intro
Hello all, special welcome to any newcomers joining through the spring sale. This smaller update is the first of a series focused mainly on bug-fixes, and improvements to existing systems as opposed to strictly new content. The main elements of this update is improvements to ship deck traversal, and a partial redesign of the Junk.
What changed
- Gameplay
- Fixes
- Store
- UI and audio
Following Seas changes
Fixes
Fixed an issue with square rigs where reverse thrust would still be considered positive resulting in nonsense forward sailing.
Fixed an issue with the task table on Weeping Isle where a stacked layer of non-functional tasks would appear in the available portion.
Fixed several geometry holes on Weeping Isle.
Fixed a bunch of ominous floating spheres near the Corsair Xebec.
Fixed issue where two reef controllers in close proximity could result in one or both becoming stuck in an interaction state when flipping between them while providing input on the horizontal axis.
Fixed a number of small geometry gaps/holes on various ship components.
Changes:
I've been getting a lot of reports regarding frustration with player motion aboard ships, mainly due to the amount of uneven surfaces require the player to constantly jump or otherwise navigate in an awkward way. To address this I've done a pass of the collision shapes for most ships to smooth out the (collider) geometry. This should result in significantly improved player (and npc) navigation.
I was never satisfied with the cabin/stern area of the Junk, so this update brings in a moderate overhaul that leaves things a bit more open and navigable, and extends the balcony and aftercastle deck by a few meters. This also results in an extension to the cargo hold with a provisions area that more closely resembles that of other ships. The changes to hull shape should also somewhat reduce the rate of roll and make the hull more stable.
Additionally, this update replaces some of the hull textures of the junk to improve clarity, and reduce the size of textures saved in memory.
Updated the store page for the Corsair Xebec with a correct blueprint.
Implemented the first stage of an in-game manual/encyclopedia. Implementation of this is not complete, but is a start to replace the dependence on outside explanations. The original tutorial popups have been replaced with indexed references within the manual, and you can browse the currently completed portions of the manual from the in-game menu.
Source
Changelog.gg summarizes and formats this update. How we read updates.
