Full notes
Full Folklore Hunter update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everybody!
What changed
- Gameplay
- Server
- Balance
- Fixes
- UI and audio
- Maps
We've got another update for you guys which is unfortunately a little smaller than usual because this one is mainly designed to fix specific game-breaking bugs. However, we also thought we'd add some new animations for bandages and batteries.
Changing bandages and batteries into equipment rather than simple items has been something we've been meaning to do for a long time and felt that now was a good time to do it, since we were reworking that system anyway to fix the infinite crossbow ammo bug.
A lot of the bugfixes introduced here were completely unknown to us until they were reported by players, so if you see any bugs (no matter how small) or just small things you'd like changed, please let us know! You can post in the Steam forums or if you'd like faster responses, you can reach us by posting in the Liquid Donkey Games Discord server: discord.gg/B9u6pUA
Here's the full changelog:
Changelog
Equipment Changes
Batteries and bandages can now be held in the hotbar
Item context menu removed. Items must now be used within the hotbar
Animations added for holding Bandages and batteries
Bandages and batteries now cannot be used if at max health/charge
Bug Fixes
The Elder Strigoi will no longer destroy Blood Alters when lured to them
Elder Strigoi can no longer get stuck on Blood Alters
Fixed bug causing the crates to give invalid items
Crossbow will now consistently show the bolt for client connections
HUD interaction message no longer has one frame of the previous message
Loaded ammo in weapons now can't be shared between rifle and crossbow
Weapons and HUD will load more consistently for clients with very poor connection
Map markers will now show for all players no matter who discovers them
Source
Changelog.gg summarizes and formats this update. How we read updates.
