Hey everybody! We've got another small update for you guys today. This one is focused on fixing bugs to do with the totems, as they were causing significant issues with AI navigation.
In this update4
Full notes
Full Folklore Hunter update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everybody!
What changed
5 fixes5 additions4 changes3 removals
Gameplay
Balance
Fixes
UI and audio
addedWe've got another small update for you guys today. This one is focused on fixing bugs to do with the totems, as they were causing significant issues with AI navigation. However, we've also added a new feature that should make exploring and looting much easier.
addedYour Hunter Sense has been almost completely overhauled. On top of using it to find animal/cryptid tracks, you can now also use it to find interactable objects! Now it should be significantly easier to distinguish between environment props and items you can pick up. In order to balance this change, we've given Hunter Senses a much shorter range, massively decreased how much the player can hear, and darkened the environment when using Hunter Senses.
changedThis is something we've been thinking about implementing for a long time, so let us know what you think. The system isn't fully implemented as of yet, so it will be fine-tuned as updates progress.
addedWhat we've been working on...We'd also like to finally announce what we've been working on for the last few months, that being the progression system! We're almost ready to release it in update 0.9, and we can't wait for you guys to have fun with it. Included in 0.9 will be several randomised levels (random cryptid locations, loot, player spawns and more) in entirely new layouts in the styles of Night of the Wendigo and Bloodfang Forest. There will also be an entirely new area: the Hunter Fortress, which will act as your home base and lobby for multiplayer games.
addedWhat we've been working on...There's much more we want to talk about that we'll be adding to Folklore Hunter in the progression update. We'll be making an announcement on steam talking about it in full soon, so watch out for that.
changedChangesInteractable items will now glow when using Hunter Senses
Folklore Hunter changes
addedWe've got another small update for you guys today. This one is focused on fixing bugs to do with the totems, as they were causing significant issues with AI navigation. However, we've also added a new feature that should make exploring and looting much easier.
addedYour Hunter Sense has been almost completely overhauled. On top of using it to find animal/cryptid tracks, you can now also use it to find interactable objects! Now it should be significantly easier to distinguish between environment props and items you can pick up. In order to balance this change, we've given Hunter Senses a much shorter range, massively decreased how much the player can hear, and darkened the environment when using Hunter Senses.
changedThis is something we've been thinking about implementing for a long time, so let us know what you think. The system isn't fully implemented as of yet, so it will be fine-tuned as updates progress.
addedWe'd also like to finally announce what we've been working on for the last few months, that being the progression system! We're almost ready to release it in update 0.9, and we can't wait for you guys to have fun with it. Included in 0.9 will be several randomised levels (random cryptid locations, loot, player spawns and more) in entirely new layouts in the styles of Night of the Wendigo and Bloodfang Forest. There will also be an entirely new area: the Hunter Fortress, which will act as your home base and lobby for multiplayer games.
addedThere's much more we want to talk about that we'll be adding to Folklore Hunter in the progression update. We'll be making an announcement on steam talking about it in full soon, so watch out for that.
We've got another small update for you guys today. This one is focused on fixing bugs to do with the totems, as they were causing significant issues with AI navigation. However, we've also added a new feature that should make exploring and looting much easier.
Your Hunter Sense has been almost completely overhauled. On top of using it to find animal/cryptid tracks, you can now also use it to find interactable objects! Now it should be significantly easier to distinguish between environment props and items you can pick up. In order to balance this change, we've given Hunter Senses a much shorter range, massively decreased how much the player can hear, and darkened the environment when using Hunter Senses.
This is something we've been thinking about implementing for a long time, so let us know what you think. The system isn't fully implemented as of yet, so it will be fine-tuned as updates progress.
What we've been working on...
We'd also like to finally announce what we've been working on for the last few months, that being the progression system! We're almost ready to release it in update 0.9, and we can't wait for you guys to have fun with it. Included in 0.9 will be several randomised levels (random cryptid locations, loot, player spawns and more) in entirely new layouts in the styles of Night of the Wendigo and Bloodfang Forest. There will also be an entirely new area: the Hunter Fortress, which will act as your home base and lobby for multiplayer games.
There's much more we want to talk about that we'll be adding to Folklore Hunter in the progression update. We'll be making an announcement on steam talking about it in full soon, so watch out for that.
However, for now here's the changelog for 0.8.6.0:
Changelog
Changes
Hunter Sense visual overhaul
Interactable items will now glow when using Hunter Senses
Bloodfang Forest snow-cave entrance made much more obvious
Bloodfang Forest dynamite location made more obvious
Motion Blur and Bloom settings now cannot be changed unless in 'Custom' video preset mode
Removed the ladder from the Bloodfang Forest windmill
Bugfixes
Fixed bug causing the Wendigo to get stuck on totems
The NOTW cabin door will now stop animating if the Wendigo is scared away
POV will no longer break when in ADS and sprinting
Several bugs fixed to do with Strigoi fleeing
'Item Added' notification will no longer display when stacking/splitting items
Placeable items no longer block crossbow bolts
Fixed bug causing wolves to get stuck on geometry
Fixed collision for many pieces of foliage in the NOTW ritual site
Fixed bug that mutes all audio permanently for clients if the host leaves during the ending text of a hunt