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Full notes
Full Folk Emerging update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- UI and audio
- Fixes
- Compatibility
Folk Emerging changes
This is a larger update that includes the following changes:
Design
Improved trade deals offered by non-player factions
Added more detailed agendas for non-player factions (e.g. based on clans, norms, etc) to make their diplomacy actions more consistent
Non-player factions can now issue Requests for a specific item to be delivered within a certain number of turns. If fulfilled, it gives +10 Opinion and triggers a reward event.
New relationship state, Trade Embargo, during which the 2 factions can't trade or issue Requests. Triggered after each battle, lasting 5 turns.
Trade no longer has a minimum Opinion requirement
New relationship state, Non-Aggression Pact, during which the 2 factions can't attack each other. Triggered by 'Declare Friendship' and 'Declare Alliance' diplomacy actions.
Alliances:
New relationship state, Alliance, Triggered by 'Declare Alliance' diplomacy action
Requires 25+ Opinion and both sides having less than 2 ongoing alliances
Comes with an unlimited Non-Aggression Pact and Right of Passage
Triggers an alliance event with a long-term bonus
Causes an Alliance Cooldown for 10 turns, during which the alliance can't be broken
Broken by new 'Break Alliance' diplomacy action, which applies a long-term Opinion malus
Added Opinion malus for attacking another faction's allies
New tribe state, Coalition Leader, which requires being allied to 2 factions with fewer Victory Points, and gives +50% Culture/turn to the Coalition Leader
Too Much Debt no longer impacts Happiness/turn, instead it now blocks issuing of Requests and most diplomacy actions
Debt tolerances at each opinion level are doubled (Angry: 5 -> 10, Upset: 25 -> 50, Cautious: 50 -> 100, Friendly:100 -> 200)
'Right of Passage' diplomacy action reworked into 'Temporary Passage' and only offers right of passage for 2 turns
'Invite to Feast' now costs 30 Food, increased from 20 Food
Added Opinion malus based on number of Spiritual Sites in which both tribes have invested Worship Points
Traders Clan now gives +0.5 Happiness per owned item type, decreased from +1
Band Culture/turn and Science/turn now have their baselines broken down into 0.1/adult (age 15+) and 0.05/child (age 5-14) instead of +0.1/person of any age. This makes high fertility take longer to pay off, and slows down overall pace of progression.
Higher risk outcomes in hunting events now give +30 Food, increased from +20
UI
Improved structure and visuals of Diplomacy menu
Added separate menu showing all relationships between all factions (accessible via new button in top-right toolbar)
Improved faction relationship summary tooltips
Moved Victory Points ranking of all factions to player tribe's own VP tooltip
Made clan synergy effect tooltips easier to access in clans menu
Bugs Fixed
Fixed issue where new diplomatic agreements sometimes didn't cancel existing intentions to attack or trade
Known Issues
Sometimes number of assignable fighters shows a negative number in the numerator
Sometimes an empty acknowledgement appears without text
Sometimes prey cluster 'hunt' action isn't available when it should be (its button remains grayed out). Haven't been able to recreate the issue, please reach out if you encounter it
Linux: game sometimes gets stuck during autosave (seems to be due to dual-boot setup with storing game files on external NTFS drive; works fine when files are moved to EXT4 drive)
NOTE: This is a larger update that may break some older demo saves!
Please leave a review on the demo's page to let me know what you think,
and join the discussions on Discord.
Cheers :)
Enkidu
Source
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