What changed
1 fix1 addition1 change0 removals
changedDesign Food waste now gets calculated based on stockpile that will remain after consumption at the end of each turn Baseline Food Forageable decreased for all species by -5 to account for the overall higher stability of foodwebs since the last update Happiness bonus from Council norm is now 0.5 X lowest clan Influence instead of 1 X lowest clan Influence Happiness is now limited to range between -300 and +300
addedUI Probabilistic event outcome notifications now list % chance at end of each outcome instead of at start ESC key now first unstages any staged Scouting mission or structure placement (if any) instead of opening in-game menu Clicking on units' equipped item slot now also selects the unit Removed tutorial goal for achieving Minimum Food Stockpile Added a couple more tutorials
fixedFixed bugs: Fixed trade evaluation bug when non-player factions offer deal Fixed Farm structure still having old resource costs (now 3 Wood, 4 Stone) Fixed domestication points not getting reset when switching from Domesticating to Foraging production focus Fixed tooltip bug when interacting with certain dropdowns Fixed rare crash when starting new game without restarting app Fixed unassigned fighter count misalignment after switching specialists between bands.
Folk Emerging changes
changedDesign Food waste now gets calculated based on stockpile that will remain after consumption at the end of each turn Baseline Food Forageable decreased for all species by -5 to account for the overall higher stability of foodwebs since the last update Happiness bonus from Council norm is now 0.5 X lowest clan Influence instead of 1 X lowest clan Influence Happiness is now limited to range between -300 and +300
addedUI Probabilistic event outcome notifications now list % chance at end of each outcome instead of at start ESC key now first unstages any staged Scouting mission or structure placement (if any) instead of opening in-game menu Clicking on units' equipped item slot now also selects the unit Removed tutorial goal for achieving Minimum Food Stockpile Added a couple more tutorials
fixedFixed bugs: Fixed trade evaluation bug when non-player factions offer deal Fixed Farm structure still having old resource costs (now 3 Wood, 4 Stone) Fixed domestication points not getting reset when switching from Domesticating to Foraging production focus Fixed tooltip bug when interacting with certain dropdowns Fixed rare crash when starting new game without restarting app Fixed unassigned fighter count misalignment after switching specialists between bands.
This demo patch includes the following changes:
Design
Food waste now gets calculated based on stockpile that will remain after consumption at the end of each turn
Baseline Food Forageable decreased for all species by -5 to account for the overall higher stability of foodwebs since the last update
Happiness bonus from Council norm is now 0.5 X lowest clan Influence instead of 1 X lowest clan Influence
Happiness is now limited to range between -300 and +300
UI
Probabilistic event outcome notifications now list % chance at end of each outcome instead of at start
ESC key now first unstages any staged Scouting mission or structure placement (if any) instead of opening in-game menu
Clicking on units' equipped item slot now also selects the unit
Removed tutorial goal for achieving Minimum Food Stockpile
Added a couple more tutorials
Fixed bugs:
Fixed trade evaluation bug when non-player factions offer deal
Fixed Farm structure still having old resource costs (now 3 Wood, 4 Stone)
Fixed domestication points not getting reset when switching from Domesticating to Foraging production focus
Fixed tooltip bug when interacting with certain dropdowns
Fixed rare crash when starting new game without restarting app
Fixed unassigned fighter count misalignment after switching specialists between bands.
Check out the demo in Steam Next Fest June 15th-22nd!