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Steam News30 March 20263mo ago

Folk Emerging Demo - Update, March 30th

This is a larger update that includes the following changes: Design Watchtowers now extend visibility in 3-tile radius when adjacent to Band Watchtowers now provide Morale only when defending (both campsite and structur

In this update5

Full notes

Full Folk Emerging update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes4 additions16 changes2 removals
  • Gameplay
  • Balance
  • Events
  • UI and audio
  • Fixes
  • Performance
changedDesignMorale boost from Standing Guard increased to +2 from +1
addedDesignEnabled equipping Items in combat Units, and now such Items only affect the Unit they're equipped in
addedDesignAdded critical hit system, where some units have a chance of dealing double damage when attacking
addedDesignObsidian now grants +0.2 critical hit probability instead of an Attack Strength bonus
changedDesignSages clan now gives +0.05 critical hit probability
addedDesignAdded Tactician trait for Warmaster and Chief, which boosts critical hit probabilities
Morale boost from Standing Guard+1+2Morale boost from Standing Guard increased, buffProduction bonus from Soapstone Item+1+0.5Production bonus from Soapstone Item decreased, nerfHealth bonus from Healing Ceremonies+5+10Health bonus from Healing Ceremonies increased, buffClan Influence bonus per band led+5+7Clan Influence bonus per band led increased, buff

Folk Emerging changes

changedMorale boost from Standing Guard increased to +2 from +1
addedEnabled equipping Items in combat Units, and now such Items only affect the Unit they're equipped in
addedAdded critical hit system, where some units have a chance of dealing double damage when attacking
addedObsidian now grants +0.2 critical hit probability instead of an Attack Strength bonus
changedSages clan now gives +0.05 critical hit probability

This is a larger update that includes the following changes:

Design

  • Watchtowers now extend visibility in 3-tile radius when adjacent to Band

  • Watchtowers now provide Morale only when defending (both campsite and structures)

  • Caves and Standing Guard now provide Morale only when defending campsite, not structures

  • Morale boost from Standing Guard increased to +2 from +1

  • Enabled equipping Items in combat Units, and now such Items only affect the Unit they're equipped in

  • Added critical hit system, where some units have a chance of dealing double damage when attacking

  • Obsidian now grants +0.2 critical hit probability instead of an Attack Strength bonus

  • Sages clan now gives +0.05 critical hit probability

  • Added Tactician trait for Warmaster and Chief, which boosts critical hit probabilities

  • Ferocity bonus to Attack Strength lowered to +1 from +2

  • Risk from Wildlife, Risk from Exposure, and negative Happiness levels now trigger states (Pressured by Wildlife/Exposure/Discontent, respectively), which lowers Production by -30%

    • Maximum 1 of these per turn will trigger an Event instead of a Pressured state, making these events less repetitive and more of an opportunity to avoid the default Production malus

  • Production modifier from population now split into adults (age 15+, 0.1/person) and children (age 5-14, 0.05/person)

  • Production cost of most producibles is decreased to account for overall lower Production

  • Increased baseline Food Forageable from all species to account for overall lower Production

  • Reworked many foraging bonuses from various species, converting most multiplicative bonuses to be additive, and making them smaller overall

  • Production bonus from Soapstone Item reduced to +0.5 from +1

  • Risk of Disease now increases with Population once it is 30+, at 0.005/person

  • Urban Dwellings now increase Risk of Disease by +20% instead of +0.1

  • Maker's Courage now decreases Risk of Disease instead of Risk from Wildlife

  • Health bonus from Healing Ceremonies increased to +10 from +5

  • Happiness levels now affect Fertility as well

  • Happiness level effect on Production and Culture increased (1=20%, 2=40%)

  • Ice Ages now increase Risk From Exposure more (+0.2 --> +0.4) in Cold Climates, and no longer decrease it in Warm Climates, vice versa for Heat Waves

  • Ice Ages and Heat Waves no longer affect Food Huntable (from clusters), only Food Forageable (from foodweb)

  • Ice Ages and Heat Waves now both lower Food per Production from Farming

  • Clan Influence bonus per band led increased to +7 from +5

  • Post-hunt clan dispute events now slightly more rare

Programming

  • Improved AI military development, consistency, and unit composition

  • AI will not attack if their fighters are below a certain number

  • Lowered fertility handicap for AI

UI

  • Tile tooltips now more compact by not listing all climate/feature/state effects (that info is still available via nested tooltips)

  • Combined Band-level notifications into 1 Tribe-level summary notification for each notification type

  • Population breakdown by age group now shown on Band Population tooltip

Bugs Fixed

  • Fixed various Chief traits only getting aplied to their assigned Band instead of all Bands

  • Fixed modifier conditions not getting checked correctly for Tribe, Tribe Relationship, Clan, and Clan Relationship attributes

  • Fixed Band XP for foraging, domestication, and climate not getting copied to offshoot band when splitting

  • Fixed Band XP for climate not accumulating when staying on one tile

  • Fixed bug where foraging/domestication point assignment buttons remained active after switching production away from Foraging/Domestication

  • Fixed sorting of specialist candidates by role-specific strengths

  • Fixed crash when saving with a file name that is too long, now has a character limit

  • Fixed crash when quickly clicking on the 'Forage' status button when foraging is automated

Known Issues

  • Sometimes number of assignable fighters shows a negative number in the numerator

  • Sometimes raid events grant Items that are not yet unlocked

Source

Steam News / 30 March 2026

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