Full notes
Full Flufftopia: Fluffmazing Edition by Daniel da Silva update
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What changed
- Gameplay
- Compatibility
- Balance
Flufftopia: Fluffmazing Edition by Daniel da Silva changes
Six years after the release of the original game, I wanted to announce Flufftopia: Fluffmazing Edition! Built from the ground-up in the Godot game engine with all new graphics, I think it is the version the game deserves.
Why a new version?
Flufftopia was always one of the most played games in the SmokeSomeFrogs catalogue but never had a Steam release. Many times I thought about releasing it on Steam but it had a couple of things I wanted to change beforehand.
Most of the graphics for the original game were made in a very short time and never really updated. Some of the workers which came with later updates were more detailed. My fiancee redrew all the graphics and I think it now looks way better.
There were also a couple of ideas I wanted to introduce into Flufftopia. Since I have very little experience with Unity but a lot more with Godot, I decided to code the entire game again.
Overall the game looks better and is bigger than the original one!
Release date?
Most of the game is already done. I’m still working on parts of the endings and there are a few more things I want to put in the game before I release it. I’m planning for June!
Platforms?
Windows and Linux.
Price?
It will be priced higher than the original one but I haven’t decided how much exactly.
Contact?
If you have any questions, please write me an email to protagonist@smokesomefrogs.com
Source
Changelog.gg summarizes and formats this update. How we read updates.
