Full notes
Full Fluff's Adventure: A Tale of Fur and Steel update
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Repeated intro
Hello everyone,
What changed
- Fixes
- UI and audio
- Gameplay
- Performance
- Server
Fluff's Adventure: A Tale of Fur and Steel changes
The first of you have already tried out the demo and promptly encountered a few problems! Thank you for writing to me so that I can deal with any bugs as quickly as possible. Here is a list of the changes that come with the current version of the demo:
Fixed a bug (hopefully) where the stone in the platform puzzle would occasionally get stuck in the air.
Lowered a path in the transition to the platform puzzle so that you can't get stuck in it.
Made the sound of the organs a little quieter.
Adjusted the physics of the scales in front of the castle so that they can be tilted more easily.
Plugged a gap in the castle towers so that Fluff can't slip through.
Adjusted a collider of a cable so that you can't climb on the cable and avoid a puzzle in the castle.
Fixed a gap in a scaffold in the castle puzzle so you can't bypass parts of the puzzle.
Added an additional wooden scaffold in the castle puzzle so that you cannot leave the playable area.
Fixed a gap in the mountainside that allowed you to bypass all puzzles and get straight to the end of the level (the bug hurt ːsteamhappyː).
Placed rocks in the lower waterfall to prevent Fluff from getting stuck.
Extended an area in the middle waterfall with scaffolding to prevent climbing on the rock face.
Reworked distance culling in many areas of the level to improve performance
That's it for the changes - if you have any more, post them in my Discord Server!
Have fun with Fluff's Adventure Your Kai
Source
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