Full notes
Full Floodland update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings survivors, Again, a huge thank you for all those giving us feedback now the game is out in the wild. Our 1st Hotfix improved performance issues, but we can do better. Therefore, we've released another hotfix that includes the following:
What changed
- Performance
- Gameplay
- Fixes
- Events
- UI and audio
- Balance
Floodland changes
Performance and stability improvements, including:
Smoother gameplay during the late-game and fast forward
Level of Detail refinements
Responsiveness tweaks in Technology Development and Law Committee views
Reduced memory usage (which fixes some of the crashes)
Shorter save game time
Fixed issues
Mouse scroll doesn’t work for zoom-in/zoom-out after the game is started with skip prologue and tutorial turned on
During story events, when the cursor hovers on choices for the first time, it tends to show wrong suggestions
Large UI.. scaling issues
Electronic chips could be produced far beyond the storage capacity limit, resulting in a potential progression blocker
Having saved games from the demo on the drive occasionally crashed the full version of the game
Autosaves could have been more frequent than the set number
People were taking paths that were too long to get ot the Canteens, sometimes resulting in disturbed productivity
Tweaks/additions
Bad Relations now affect Unrest less harshly
System profiler which sets up settings based on player’s computer specs.
Weather effects now have different quality levels, which affects performance.
This relates to build number: 1.0.20915
Remember we also have a"low performance/stability guide"for you:
We'll be constantly optimizing the game in the following updates of which this is the 2nd.
The risk of corrupted saves should be far lower now. Plus autosaves were too frequent in earlier builds. We suggest saving frequently and make backups of the saves from time to time
In fairness, please don't expect miracles - if you have a low-end machine, play at lower resolution and reduce visual effects. Please check the suggested specs below.
Our "Painterly" art style doesn't automatically mean it's "cheaper" performance-wise. There's plenty of detail, lighting and effects that will keep the GPU busy.
The game's complexity also naturally means that the more buildings/people you have, the more power it demands, which is especially visible on fast forward (more calculations in a time frame).
We would also like to remind players of the spec requirements: MINIMUM (1920x1080, Video Settings 'HIGH'): Requires a 64-bit processor and operating system OS: Windows 10 x64 Processor: Intel(R)
Core(TM) i5-4460 or AMD equivalent Memory
8 GB RAM Graphics: GeForce GTX 1060 or AMD equivalent, 6 GB VRAM DirectX: Version 11 Storage: 6 GB available space RECOMMENDED (1920x1080, Video Settings 'HIGH'): Requires a 64-bit processor and operating system OS: Windows 10 x64 Processor: Intel(R)
Core(TM) i7 8700k or AMD equivalent Memory
16 GB RAM Graphics: GeForce RTX 2060 or AMD equivalent, 6 GB VRAM DirectX: Version 11 Storage: 6 GB available space
There are multiple ways to contact us for support regarding game issues. Here they are listed in order of how successful we are at quickly resolving your issue:
Create a ticket using our Discord bot here Join our server here and click “open a ticket” from the left hand menu
Email the Developers directly at: support@vilemonarch.com
Our Publishers Support page here
Important: Please be ready to provide the following files to help speed up a solution.
Output logs can be found at: %AppData%\..\LocalLow\Vile Monarch\Floodland
Save game files from before and after the bug occurred are found in Documents\Floodland
Here are some known issues you may still
Source
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