Full notes
Full Flock Around update
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Repeated intro
Hey Birders, we've got yet another patch that should bring even more stability to your play sessions!
What changed
- Performance
- Gameplay
- Fixes
- UI and audio
Patch 1.0.13
Bird Changes
Adjusted Common Grackle sprite.
Common Loon no longer waddles on the shore, it was pointed out to us that Loons only take off from water and this is easiest way to represent that in our game.
Graphical adjustments to various bird necks in back-facing poses.
Adjust center-point for Front/Back facing poses of the Trumpeter and Mute Swans (was lower on the body, now it's more centered near the neck).
Similar adjustment made to the Canada Goose.
Level Changes
A LOT of fixes to Goose Lake to prevent players from getting stuck.
Fixed some wall that were not blocking the camera's line of sight, allowing you to take pictures of a wall and get credit for the bird on the other side.
Fixed some weird perch points that caused birds to appear to perch in mid-air.
Other Stuff
When a Shiny spawns you now hear the sound that used to play in the demo (pitched down Kalimba). We'd like to revisit this sound effect, but the common sentiment I saw was "I prefer the old one" so... old one it is! (the shiny shimmer sound is unchanged for the time being though)
Using the Highlight Birds upgrade no longer affects performance while just holding the binoculars (still may affect performance while scoped, because the highlight is doing a lot of extra work, we're just not wasting that work when you're not even scoped)
Added some new diagnostic debug commands.
Source
Changelog.gg summarizes and formats this update. How we read updates.
