Full notes
Full Flobe update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Events
Changed a new background to a darker red to help contrast against the score UI
Changed some angle settings on the enemy spawning and alerts of the enemies
Missing a collectible (Blue or Purple) now spawns a seeker missile on the bottom of the screen upwards.
Added in a new score UI (Actually already had this, just didn't post an announcement)
On the start screen of the game (Not the controller layout), the score shows your current highscore, then displaying zero when the game is started - Jonathan ːsteamsaltyː
Source
Changelog.gg summarizes and formats this update. How we read updates.
